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//TEST_IGNORE_FILE: #version 450 layout(row_major) uniform; layout(row_major) buffer; layout(location = 0) out vec4 _S1; layout(location = 0) in vec4 _S2; flat layout(location = 1) in uint _S3; void main() { vec4 result_0; if((_S3 & 1U) != 0U) { result_0 = _S2 + 1.00000000000000000000; } else { result_0 = _S2; } _S1 = result_0; return; }