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//TEST:CROSS_COMPILE: -profile ps_5_0 -entry main -target spirv-assembly
// Ensure that an integer output from
// a fragment shader doesn't get a `flat` qualifier
struct Fragment
{
uint foo;
};
cbuffer U
{
uint bar;
}
Fragment main() : SV_Target
{
Fragment result;
result.foo = bar;
return result;
}
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