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#version 450
//TEST_IGNORE_FILE:
layout(binding = 0)
uniform sampler SLANG_hack_samplerForTexelFetch;
layout(binding = 1)
uniform texture2D t;
vec4 main_()
{
uint x, y, mipCount;
x = textureSize(sampler2D(t,SLANG_hack_samplerForTexelFetch), 0).x;
y = textureSize(sampler2D(t,SLANG_hack_samplerForTexelFetch), 0).y;
mipCount = textureQueryLevels(sampler2D(t,SLANG_hack_samplerForTexelFetch));
return vec4(
float(x),
float(y),
float(mipCount),
0.0);
}
layout(location = 0)
out vec4 SLANG_out_main_result;
void main()
{
vec4 main_result = main_();
SLANG_out_main_result = main_result;
}
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