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//TEST:SIMPLE(filecheck=CHECK):-target hlsl -stage vertex -entry main
[Flags]
public enum VertexLayout : uint {
position,
color,
uv
}
struct VertexInput {
float3 position : POSITION_ATTR;
uint color : COLOR_ATTR;
float2 uv : UV_ATTR;
};
public struct VertexOutput {
float4 position : SV_Position;
VertexLayout layout : TEXCOORD0;
}
[shader("vertex")]
VertexOutput main(in VertexInput input) {
VertexOutput output;
output.position = float4(0);
output.layout = VertexLayout.position;
return output;
}
//CHECK: layout_0 : TEXCOORD0
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