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//TEST:SIMPLE(filecheck=CHECK):-target hlsl -stage fragment -entry main
public enum VertexLayout : uint {
position = 0,
color = 1,
uv = 2
}
struct FragmentInput {
float4 position : SV_Position;
VertexLayout layout : TEXCOORD0;
};
struct FragmentOutput {
float4 color : SV_Target;
};
[shader("fragment")]
FragmentOutput main(in FragmentInput input) {
FragmentOutput output;
output.color = float4(float(input.layout), 0, 0, 1);
return output;
}
//CHECK: main
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