blob: ec35943cce61c1a8b34856be86b2255a6f36bb46 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
//TEST:COMPARE_HLSL: -target dxbc-assembly -profile ps_4_0 -entry main
// Confirm that resources inside constant buffers get correct locations,
// including the case where there are *multiple* constant buffers
// with reosurces.
#ifdef __SPIRE__
#define R(X) /**/
#else
#define R(X) X
#endif
float4 use(float val) { return val; };
float4 use(float2 val) { return float4(val,0.0,0.0); };
float4 use(float3 val) { return float4(val,0.0); };
float4 use(float4 val) { return val; };
float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
cbuffer CA R(: register(b0))
{
float4 caa R(: packoffset(c0));
float3 cab R(: packoffset(c1.x));
float cac R(: packoffset(c1.w));
float2 cad R(: packoffset(c2.x));
float2 cae R(: packoffset(c2.z));
Texture2D ta R(: register(t0));
SamplerState sa R(: register(s0));
}
cbuffer CB R(: register(b1))
{
float4 cba R(: packoffset(c0));
float3 cbb R(: packoffset(c1.x));
float cbc R(: packoffset(c1.w));
float2 cbd R(: packoffset(c2.x));
float2 cbe R(: packoffset(c2.z));
Texture2D tbx R(: register(t1));
Texture2D tby R(: register(t2));
SamplerState sb R(: register(s1));
}
cbuffer CC R(: register(b2))
{
float4 cca R(: packoffset(c0));
float3 ccb R(: packoffset(c1.x));
float ccc R(: packoffset(c1.w));
float2 ccd R(: packoffset(c2.x));
float2 cce R(: packoffset(c2.z));
Texture2D tc R(: register(t3));
SamplerState scx R(: register(s2));
SamplerState scy R(: register(s3));
}
float4 main() : SV_Target
{
// Go ahead and use everything in this case:
return use(ta, sa)
+ use(tbx, sb)
+ use(tby, scx)
+ use(tc, scy)
+ use(cae)
+ use(cbe)
+ use(cce)
;
}
|