blob: f912e76d819cd70e62248b1568f2d5af43283d08 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
//TEST:COMPARE_HLSL:-no-mangle -target dxbc-assembly -profile ps_4_0 -entry main
// Let's make sure we generate correct output in cases
// where there are non-trivial `packoffset`s needed
#ifdef __SLANG__
#define R(X) /**/
#else
#define R(X) X
#define CA CA_0
#define ca ca_0
#define cb cb_0
#define cc cc_0
#define cd cd_0
#define ce ce_0
#define ta CA_ta_0
#define sa CA_sa_0
#endif
float4 use(float val) { return val; };
float4 use(float2 val) { return float4(val,0.0,0.0); };
float4 use(float3 val) { return float4(val,0.0); };
float4 use(float4 val) { return val; };
float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
cbuffer CA R(: register(b0))
{
float4 ca R(: packoffset(c0));
float3 cb R(: packoffset(c1.x));
float cc R(: packoffset(c1.w));
float2 cd R(: packoffset(c2.x));
float2 ce R(: packoffset(c2.z));
Texture2D ta R(: register(t0));
SamplerState sa R(: register(s0));
}
float4 main() : SV_TARGET
{
// Go ahead and use everything in this case:
return use(ta, sa)
+ use(ca)
+ use(cb)
+ use(cc)
+ use(cd)
+ use(ce)
;
}
|