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//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 10 all -fvk-s-shift 100 all -fvk-b-shift 0 all -fvk-u-shift 1000 all
struct Data
{
float a;
int b;
};
Texture2D t;
SamplerState s;
ConstantBuffer<Data> c;
Texture2D t2;
RWStructuredBuffer<Data> u;
RWStructuredBuffer<int> u2;
float4 main() : SV_TARGET
{
return float4(1, 1, 1, 0);
}
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