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//TEST_IGNORE_FILE:
#version 450 core
struct _ST04Test
{
vec4 a;
};
layout(binding = 0, set = 1)
uniform _S1
{
_ST04Test _SV05gTestL0;
};
layout(binding = 1, set = 1)
uniform texture2D _SV05gTestL1;
layout(binding = 2, set = 1)
uniform sampler _SV05gTestL2;
layout(location = 0)
out vec4 _S2;
layout(location = 0)
in vec2 _S3;
void main()
{
vec2 _S4 = _S3;
vec4 _S5 = _SV05gTestL0.a;
vec4 _S6 = texture(sampler2D(_SV05gTestL1, _SV05gTestL2), _S4);
vec4 _S7 = _S5 + _S6;
_S2 = _S7;
return;
}
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