blob: fcd7e7b540b164560432b2f7d00d85330d42aaa9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
//TEST:COMPARE_HLSL:-no-mangle -target dxbc-assembly -profile ps_4_0 -entry main
// Let's first confirm that Slang can reproduce what the
// HLSL compiler would already do in the simple case (when
// all shader parameters are actually used).
#ifdef __SLANG__
#define R(X) /**/
#else
#define R(X) X
#define C _SV022SLANG_parameterGroup_C
#define t _SV01t
#define s _SV01s
#define c _SV022SLANG_ParameterGroup_C1c
#endif
float4 use(float4 val) { return val; };
float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
Texture2D t R(: register(t0));
SamplerState s R(: register(s0));
cbuffer C R(: register(b0))
{
float c;
}
float4 main() : SV_TARGET
{
return use(t,s) + use(c);
}
|