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//TEST:COMPARE_HLSL: -profile ps_5_1 -entry main
// Let's first confirm that Slang can reproduce what the
// HLSL compiler would already do in the simple case (when
// all shader parameters are actually used).
float4 use(Texture2D t, SamplerState samp) { return t.Sample(samp, 0.0); }
#ifdef __SLANG__
struct Test
{
Texture2D a;
Texture2D b;
};
Test test[2];
SamplerState s;
float4 main() : SV_Target
{
return use(test[0].a,s)
+ use(test[0].b,s)
+ use(test[1].a,s)
+ use(test[1].b,s);
}
#else
#define a test_a_0
#define b test_b_0
#define s s_0
Texture2D a[2];
Texture2D b[2];
SamplerState s;
float4 main() : SV_TARGET
{
return use(a[0],s)
+ use(b[0],s)
+ use(a[1],s)
+ use(b[1],s);
}
#endif
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