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|
#include "../../slang.h"
#include "../core/slang-io.h"
#include "../slang/slang-stdlib.h"
#include "../slang/parser.h"
#include "../slang/preprocessor.h"
#include "../slang/reflection.h"
#include "../slang/type-layout.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#undef NOMINMAX
#endif
using namespace CoreLib::Basic;
using namespace CoreLib::IO;
using namespace Slang::Compiler;
namespace SlangLib
{
static void stdlibDiagnosticCallback(
char const* message,
void* userData)
{
fputs(message, stderr);
fflush(stderr);
#ifdef WIN32
OutputDebugStringA(message);
#endif
}
class Session
{
public:
bool useCache = false;
CoreLib::String cacheDir;
RefPtr<ShaderCompiler> compiler;
RefPtr<Scope> slangLanguageScope;
RefPtr<Scope> hlslLanguageScope;
RefPtr<Scope> glslLanguageScope;
List<RefPtr<ProgramSyntaxNode>> loadedModuleCode;
Session(bool /*pUseCache*/, CoreLib::String /*pCacheDir*/)
{
compiler = CreateShaderCompiler();
// Create scopes for various language builtins.
//
// TODO: load these on-demand to avoid parsing
// stdlib code for languages the user won't use.
slangLanguageScope = new Scope();
hlslLanguageScope = new Scope();
hlslLanguageScope->parent = slangLanguageScope;
glslLanguageScope = new Scope();
glslLanguageScope->parent = slangLanguageScope;
addBuiltinSource(slangLanguageScope, "stdlib", SlangStdLib::GetCode());
addBuiltinSource(glslLanguageScope, "glsl", getGLSLLibraryCode());
}
~Session()
{
// We need to clean up the strings for the standard library
// code that we might have allocated and loaded into static
// variables (TODO: don't use `static` variables for this stuff)
SlangStdLib::Finalize();
// Ditto for our type represnetation stuff
ExpressionType::Finalize();
}
CompileUnit createPredefUnit()
{
CompileUnit translationUnit;
RefPtr<ProgramSyntaxNode> translationUnitSyntax = new ProgramSyntaxNode();
TranslationUnitOptions translationUnitOptions;
translationUnit.options = translationUnitOptions;
translationUnit.SyntaxNode = translationUnitSyntax;
return translationUnit;
}
void addBuiltinSource(
RefPtr<Scope> const& scope,
String const& path,
String const& source);
};
struct CompileRequest
{
// Pointer to parent session
Session* mSession;
// Input options
CompileOptions Options;
// Output stuff
DiagnosticSink mSink;
String mDiagnosticOutput;
RefPtr<CollectionOfTranslationUnits> mCollectionOfTranslationUnits;
RefPtr<ProgramLayout> mReflectionData;
CompileResult mResult;
List<String> mDependencyFilePaths;
CompileRequest(Session* session)
: mSession(session)
{}
~CompileRequest()
{}
struct IncludeHandlerImpl : IncludeHandler
{
CompileRequest* request;
List<String> searchDirs;
virtual bool TryToFindIncludeFile(
CoreLib::String const& pathToInclude,
CoreLib::String const& pathIncludedFrom,
CoreLib::String* outFoundPath,
CoreLib::String* outFoundSource) override
{
String path = Path::Combine(Path::GetDirectoryName(pathIncludedFrom), pathToInclude);
if (File::Exists(path))
{
*outFoundPath = path;
*outFoundSource = File::ReadAllText(path);
request->mDependencyFilePaths.Add(path);
return true;
}
for (auto & dir : searchDirs)
{
path = Path::Combine(dir, pathToInclude);
if (File::Exists(path))
{
*outFoundPath = path;
*outFoundSource = File::ReadAllText(path);
request->mDependencyFilePaths.Add(path);
return true;
}
}
return false;
}
};
CompileUnit parseTranslationUnit(
TranslationUnitOptions const& translationUnitOptions)
{
auto& options = Options;
IncludeHandlerImpl includeHandler;
includeHandler.request = this;
CompileUnit translationUnit;
RefPtr<Scope> languageScope;
switch( translationUnitOptions.sourceLanguage )
{
case SourceLanguage::HLSL:
languageScope = mSession->hlslLanguageScope;
break;
case SourceLanguage::GLSL:
languageScope = mSession->glslLanguageScope;
break;
case SourceLanguage::Slang:
default:
languageScope = mSession->slangLanguageScope;
break;
}
auto& preprocesorDefinitions = options.PreprocessorDefinitions;
RefPtr<ProgramSyntaxNode> translationUnitSyntax = new ProgramSyntaxNode();
for( auto sourceFile : translationUnitOptions.sourceFiles )
{
auto sourceFilePath = sourceFile->path;
auto searchDirs = options.SearchDirectories;
searchDirs.Reverse();
searchDirs.Add(Path::GetDirectoryName(sourceFilePath));
searchDirs.Reverse();
includeHandler.searchDirs = searchDirs;
String source = sourceFile->content;
auto tokens = preprocessSource(
source,
sourceFilePath,
mResult.GetErrorWriter(),
&includeHandler,
preprocesorDefinitions,
translationUnitSyntax.Ptr());
parseSourceFile(
translationUnitSyntax.Ptr(),
options,
tokens,
mResult.GetErrorWriter(),
sourceFilePath,
languageScope);
}
translationUnit.options = translationUnitOptions;
translationUnit.SyntaxNode = translationUnitSyntax;
return translationUnit;
}
int executeCompilerDriverActions()
{
// If we are being asked to do pass-through, then we need to do that here...
if (Options.passThrough != PassThroughMode::None)
{
for( auto& translationUnitOptions : Options.translationUnits )
{
switch( translationUnitOptions.sourceLanguage )
{
// We can pass-through code written in a native shading language
case SourceLanguage::GLSL:
case SourceLanguage::HLSL:
break;
// All other translation units need to be skipped
default:
continue;
}
auto sourceFile = translationUnitOptions.sourceFiles[0];
auto sourceFilePath = sourceFile->path;
String source = sourceFile->content;
mSession->compiler->PassThrough(
source,
sourceFilePath,
Options,
translationUnitOptions);
}
return 0;
}
// TODO: load the stdlib
mCollectionOfTranslationUnits = new CollectionOfTranslationUnits();
// Parse everything from the input files requested
//
// TODO: this may trigger the loading and/or compilation of additional modules.
for( auto& translationUnitOptions : Options.translationUnits )
{
auto translationUnit = parseTranslationUnit(translationUnitOptions);
mCollectionOfTranslationUnits->translationUnits.Add(translationUnit);
}
if( mResult.GetErrorCount() != 0 )
return 1;
// Now perform semantic checks, emit output, etc.
mSession->compiler->Compile(
mResult, mCollectionOfTranslationUnits.Ptr(), Options);
if(mResult.GetErrorCount() != 0)
return 1;
mReflectionData = mCollectionOfTranslationUnits->layout;
return 0;
}
// Act as expected of the API-based compiler
int executeAPIActions()
{
mResult.mSink = &mSink;
int err = executeCompilerDriverActions();
mDiagnosticOutput = mSink.outputBuffer.ProduceString();
if(mSink.GetErrorCount() != 0)
return mSink.GetErrorCount();
return err;
}
int addTranslationUnit(SourceLanguage language, String const& name)
{
int result = Options.translationUnits.Count();
TranslationUnitOptions translationUnit;
translationUnit.sourceLanguage = SourceLanguage(language);
Options.translationUnits.Add(translationUnit);
return result;
}
void addTranslationUnitSourceString(
int translationUnitIndex,
String const& path,
String const& source)
{
RefPtr<SourceFile> sourceFile = new SourceFile();
sourceFile->path = path;
sourceFile->content = source;
Options.translationUnits[translationUnitIndex].sourceFiles.Add(sourceFile);
}
void addTranslationUnitSourceFile(
int translationUnitIndex,
String const& path)
{
String source;
try
{
source = File::ReadAllText(path);
}
catch( ... )
{
// Emit a diagnostic!
mSink.diagnose(
CodePosition(0,0,0,path),
Diagnostics::cannotOpenFile,
path);
return;
}
addTranslationUnitSourceString(
translationUnitIndex,
path,
source);
mDependencyFilePaths.Add(path);
}
int addTranslationUnitEntryPoint(
int translationUnitIndex,
String const& name,
Profile profile)
{
EntryPointOption entryPoint;
entryPoint.name = name;
entryPoint.profile = profile;
// TODO: realistically want this to be global across all TUs...
int result = Options.translationUnits[translationUnitIndex].entryPoints.Count();
Options.translationUnits[translationUnitIndex].entryPoints.Add(entryPoint);
return result;
}
};
void Session::addBuiltinSource(
RefPtr<Scope> const& scope,
String const& path,
String const& source)
{
CompileRequest compileRequest(this);
auto translationUnitIndex = compileRequest.addTranslationUnit(SourceLanguage::Slang, path);
compileRequest.addTranslationUnitSourceString(
translationUnitIndex,
path,
source);
int err = compileRequest.executeAPIActions();
if(err)
{
fprintf(stderr, "%s", compileRequest.mDiagnosticOutput.Buffer());
#ifdef _WIN32
OutputDebugStringA(compileRequest.mDiagnosticOutput.Buffer());
#endif
assert(!"error in stdlib");
}
// Extract the AST for the code we just parsed
auto syntax = compileRequest.mCollectionOfTranslationUnits->translationUnits[translationUnitIndex].SyntaxNode;
// HACK(tfoley): mark all declarations in the "stdlib" so
// that we can detect them later (e.g., so we don't emit them)
for (auto m : syntax->Members)
{
auto fromStdLibModifier = new FromStdLibModifier();
fromStdLibModifier->next = m->modifiers.first;
m->modifiers.first = fromStdLibModifier;
}
// Add the resulting code to the appropriate scope
if( !scope->containerDecl )
{
// We are the first chunk of code to be loaded for this scope
scope->containerDecl = syntax.Ptr();
}
else
{
// We need to create a new scope to link into the whole thing
auto subScope = new Scope();
subScope->containerDecl = syntax.Ptr();
subScope->nextSibling = scope->nextSibling;
scope->nextSibling = subScope;
}
// We need to retain this AST so that we can use it in other code
// (Note that the `Scope` type does not retain the AST it points to)
loadedModuleCode.Add(syntax);
}
}
using namespace SlangLib;
// implementation of C interface
#define SESSION(x) reinterpret_cast<SlangLib::Session *>(x)
#define REQ(x) reinterpret_cast<SlangLib::CompileRequest*>(x)
SLANG_API SlangSession* spCreateSession(const char * cacheDir)
{
return reinterpret_cast<SlangSession *>(new SlangLib::Session((cacheDir ? true : false), cacheDir));
}
SLANG_API void spDestroySession(
SlangSession* session)
{
if(!session) return;
delete SESSION(session);
}
SLANG_API void spAddBuiltins(
SlangSession* session,
char const* sourcePath,
char const* sourceString)
{
auto s = SESSION(session);
s->addBuiltinSource(
// TODO(tfoley): Add ability to directly new builtins to the approriate scope
s->slangLanguageScope,
sourcePath,
sourceString);
}
SLANG_API SlangCompileRequest* spCreateCompileRequest(
SlangSession* session)
{
auto s = SESSION(session);
auto req = new SlangLib::CompileRequest(s);
return reinterpret_cast<SlangCompileRequest*>(req);
}
/*!
@brief Destroy a compile request.
*/
SLANG_API void spDestroyCompileRequest(
SlangCompileRequest* request)
{
if(!request) return;
auto req = REQ(request);
delete req;
}
SLANG_API void spSetCompileFlags(
SlangCompileRequest* request,
SlangCompileFlags flags)
{
REQ(request)->Options.flags = flags;
}
SLANG_API void spSetCodeGenTarget(
SlangCompileRequest* request,
int target)
{
REQ(request)->Options.Target = (CodeGenTarget)target;
}
SLANG_API void spSetPassThrough(
SlangCompileRequest* request,
SlangPassThrough passThrough)
{
REQ(request)->Options.passThrough = PassThroughMode(passThrough);
}
SLANG_API void spSetDiagnosticCallback(
SlangCompileRequest* request,
SlangDiagnosticCallback callback,
void const* userData)
{
if(!request) return;
auto req = REQ(request);
req->mSink.callback = callback;
req->mSink.callbackUserData = (void*) userData;
}
SLANG_API void spAddSearchPath(
SlangCompileRequest* request,
const char* searchDir)
{
REQ(request)->Options.SearchDirectories.Add(searchDir);
}
SLANG_API void spAddPreprocessorDefine(
SlangCompileRequest* request,
const char* key,
const char* value)
{
REQ(request)->Options.PreprocessorDefinitions[key] = value;
}
SLANG_API char const* spGetDiagnosticOutput(
SlangCompileRequest* request)
{
if(!request) return 0;
auto req = REQ(request);
return req->mDiagnosticOutput.begin();
}
// New-fangled compilation API
SLANG_API int spAddTranslationUnit(
SlangCompileRequest* request,
SlangSourceLanguage language,
char const* name)
{
auto req = REQ(request);
return req->addTranslationUnit(
SourceLanguage(language),
name ? name : "");
}
SLANG_API void spAddTranslationUnitSourceFile(
SlangCompileRequest* request,
int translationUnitIndex,
char const* path)
{
if(!request) return;
auto req = REQ(request);
if(!path) return;
if(translationUnitIndex < 0) return;
if(translationUnitIndex >= req->Options.translationUnits.Count()) return;
req->addTranslationUnitSourceFile(
translationUnitIndex,
path);
}
// Add a source string to the given translation unit
SLANG_API void spAddTranslationUnitSourceString(
SlangCompileRequest* request,
int translationUnitIndex,
char const* path,
char const* source)
{
if(!request) return;
auto req = REQ(request);
if(!source) return;
if(translationUnitIndex < 0) return;
if(translationUnitIndex >= req->Options.translationUnits.Count()) return;
if(!path) path = "";
req->addTranslationUnitSourceString(
translationUnitIndex,
path,
source);
}
SLANG_API SlangProfileID spFindProfile(
SlangSession* session,
char const* name)
{
return Profile::LookUp(name).raw;
}
SLANG_API int spAddTranslationUnitEntryPoint(
SlangCompileRequest* request,
int translationUnitIndex,
char const* name,
SlangProfileID profile)
{
if(!request) return -1;
auto req = REQ(request);
if(!name) return -1;
if(translationUnitIndex < 0) return -1;
if(translationUnitIndex >= req->Options.translationUnits.Count()) return -1;
return req->addTranslationUnitEntryPoint(
translationUnitIndex,
name,
Profile(Profile::RawVal(profile)));
}
// Compile in a context that already has its translation units specified
SLANG_API int spCompile(
SlangCompileRequest* request)
{
auto req = REQ(request);
int anyErrors = req->executeAPIActions();
return anyErrors;
}
SLANG_API int
spGetDependencyFileCount(
SlangCompileRequest* request)
{
if(!request) return 0;
auto req = REQ(request);
return req->mDependencyFilePaths.Count();
}
/** Get the path to a file this compilation dependend on.
*/
SLANG_API char const*
spGetDependencyFilePath(
SlangCompileRequest* request,
int index)
{
if(!request) return 0;
auto req = REQ(request);
return req->mDependencyFilePaths[index].begin();
}
SLANG_API int
spGetTranslationUnitCount(
SlangCompileRequest* request)
{
auto req = REQ(request);
return req->mResult.translationUnits.Count();
}
// Get the output code associated with a specific translation unit
SLANG_API char const* spGetTranslationUnitSource(
SlangCompileRequest* request,
int translationUnitIndex)
{
auto req = REQ(request);
return req->mResult.translationUnits[translationUnitIndex].outputSource.Buffer();
}
SLANG_API char const* spGetEntryPointSource(
SlangCompileRequest* request,
int translationUnitIndex,
int entryPointIndex)
{
auto req = REQ(request);
return req->mResult.translationUnits[translationUnitIndex].entryPoints[entryPointIndex].outputSource.Buffer();
}
// Reflection API
SLANG_API SlangReflection* spGetReflection(
SlangCompileRequest* request)
{
if( !request ) return 0;
auto req = REQ(request);
return (SlangReflection*) req->mReflectionData.Ptr();
}
// ... rest of reflection API implementation is in `Reflection.cpp`
|