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#ifndef SLANG_PARAMETER_BINDING_H
#define SLANG_PARAMETER_BINDING_H
#include "../core/slang-basic.h"
#include "slang-syntax.h"
#include "slang.h"
namespace Slang
{
class Program;
class TargetRequest;
// The parameter-binding interface is responsible for assigning
// binding locations/registers to every parameter of a shader
// program. This can include both parameters declared on a
// particular entry point, as well as parameters declared at
// global scope.
//
// Generate binding information for the given program,
// represented as a collection of different translation units,
// and attach that information to the syntax nodes
// of the program.
void generateParameterBindings(Program* program, TargetRequest* targetReq, DiagnosticSink* sink);
/// Given a string that specifies a name and index (e.g., `COLOR0`),
/// split it into slices for the name part and the index part.
///
bool splitNameAndIndex(
UnownedStringSlice const& text,
UnownedStringSlice& outName,
UnownedStringSlice& outDigits);
} // namespace Slang
#endif
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