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// slang-ir-specialize-resources.h
#pragma once
namespace Slang
{
struct CodeGenContext;
struct IRModule;
struct IRType;
/// Specialize calls to functions with resource-type parameters.
///
/// For any function that has resource-type input parameters that
/// would be invalid on the chosen target, this pass will rewrite
/// any call sites that pass suitable arguments (e.g., direct
/// references to global shader parameters) to instead call
/// a specialized variant of the function that does not have
/// those resource parameters (and instead, e.g, refers to the
/// global shader parameters directly).
///
bool specializeResourceParameters(CodeGenContext* codeGenContext, IRModule* module);
bool specializeResourceOutputs(CodeGenContext* codeGenContext, IRModule* module);
/// Combined iterative passes of `specializeResourceParameters` and `specializeResourceOutputs`.
bool specializeResourceUsage(CodeGenContext* codeGenContext, IRModule* irModule);
bool isIllegalGLSLParameterType(IRType* type);
bool isIllegalSPIRVParameterType(IRType* type, bool isArray);
bool isIllegalWGSLParameterType(IRType* type);
} // namespace Slang
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