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#ifndef SLANG_PARAMETER_BINDING_H
#define SLANG_PARAMETER_BINDING_H
#include "../core/basic.h"
#include "syntax.h"
#include "../../slang.h"
namespace Slang {
class Program;
class TargetRequest;
// The parameter-binding interface is responsible for assigning
// binding locations/registers to every parameter of a shader
// program. This can include both parameters declared on a
// particular entry point, as well as parameters declared at
// global scope.
//
// Generate binding information for the given program,
// represented as a collection of different translation units,
// and attach that information to the syntax nodes
// of the program.
void generateParameterBindings(
Program* program,
TargetRequest* targetReq,
DiagnosticSink* sink);
}
#endif // SLANG_REFLECTION_H
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