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#ifndef RASTER_SHADER_COMPILER_H
#define RASTER_SHADER_COMPILER_H
#include "../core/basic.h"
#include "diagnostics.h"
#include "profile.h"
#include "syntax.h"
#include "../../slang.h"
namespace Slang
{
struct IncludeHandler;
class CompileRequest;
class ProgramLayout;
enum class CompilerMode
{
ProduceLibrary,
ProduceShader,
GenerateChoice
};
enum class StageTarget
{
Unknown,
VertexShader,
HullShader,
DomainShader,
GeometryShader,
FragmentShader,
ComputeShader,
};
enum class CodeGenTarget
{
Unknown = SLANG_TARGET_UNKNOWN,
None = SLANG_TARGET_NONE,
GLSL = SLANG_GLSL,
GLSL_Vulkan = SLANG_GLSL_VULKAN,
GLSL_Vulkan_OneDesc = SLANG_GLSL_VULKAN_ONE_DESC,
HLSL = SLANG_HLSL,
SPIRV = SLANG_SPIRV,
SPIRVAssembly = SLANG_SPIRV_ASM,
DXBytecode = SLANG_DXBC,
DXBytecodeAssembly = SLANG_DXBC_ASM,
ReflectionJSON = SLANG_REFLECTION_JSON,
};
enum class LineDirectiveMode : SlangLineDirectiveMode
{
Default = SLANG_LINE_DIRECTIVE_MODE_DEFAULT,
None = SLANG_LINE_DIRECTIVE_MODE_NONE,
Standard = SLANG_LINE_DIRECTIVE_MODE_STANDARD,
GLSL = SLANG_LINE_DIRECTIVE_MODE_GLSL,
};
enum class ResultFormat
{
None,
Text,
Binary
};
class CompileRequest;
class TranslationUnitRequest;
// Result of compiling an entry point.
// Should only ever be string OR binary.
class CompileResult
{
public:
CompileResult() = default;
CompileResult(String const& str) : format(ResultFormat::Text), outputString(str) {}
CompileResult(List<uint8_t> const& buffer) : format(ResultFormat::Binary), outputBinary(buffer) {}
void append(CompileResult const& result);
ResultFormat format = ResultFormat::None;
String outputString;
List<uint8_t> outputBinary;
};
// Describes an entry point that we've been requested to compile
class EntryPointRequest : public RefObject
{
public:
// The parent compile request
CompileRequest* compileRequest = nullptr;
// The name of the entry point function (e.g., `main`)
String name;
// The profile that the entry point will be compiled for
// (this is a combination of the target state, and also
// a feature level that sets capabilities)
Profile profile;
// The index of the translation unit (within the parent
// compile request) that the entry point function is
// supposed to be defined in.
int translationUnitIndex;
// The output path requested for this entry point.
// (only used when compiling from the command line)
String outputPath;
// The resulting output for the enry point
//
// TODO: low-level code generation should be a distinct step
CompileResult result;
// The translation unit that this entry point came from
TranslationUnitRequest* getTranslationUnit();
};
enum class PassThroughMode : SlangPassThrough
{
None = SLANG_PASS_THROUGH_NONE, // don't pass through: use Slang compiler
HLSL = SLANG_PASS_THROUGH_FXC, // pass through HLSL to `D3DCompile` API
// GLSL, // pass through GLSL to `glslang` library
};
class SourceFile;
// A single translation unit requested to be compiled.
//
class TranslationUnitRequest : public RefObject
{
public:
// The parent compile request
CompileRequest* compileRequest = nullptr;
// The language in which the source file(s)
// are assumed to be written
SourceLanguage sourceLanguage = SourceLanguage::Unknown;
// The source file(s) that will be compiled to form this translation unit
//
// Usually, for HLSL or GLSL there will be only one file.
List<RefPtr<SourceFile> > sourceFiles;
// The entry points associated with this translation unit
List<RefPtr<EntryPointRequest> > entryPoints;
// Preprocessor definitions to use for this translation unit only
// (whereas the ones on `CompileOptions` will be shared)
Dictionary<String, String> preprocessorDefinitions;
// Compile flags for this translation unit
SlangCompileFlags compileFlags = 0;
// The parsed syntax for the translation unit
RefPtr<ModuleDecl> SyntaxNode;
// The resulting output for the translation unit
//
// TODO: low-level code generation should be a distinct step
CompileResult result;
};
// A directory to be searched when looking for files (e.g., `#include`)
struct SearchDirectory
{
SearchDirectory() = default;
SearchDirectory(SearchDirectory const& other) = default;
SearchDirectory(String const& path)
: path(path)
{}
String path;
};
class Session;
class CompileRequest : public RefObject
{
public:
// Pointer to parent session
Session* mSession;
// What target language are we compiling to?
CodeGenTarget Target = CodeGenTarget::Unknown;
// An "extra" target that might override the first one
// when it comes to deciding output format, etc.
CodeGenTarget extraTarget = CodeGenTarget::Unknown;
// Directories to search for `#include` files or `import`ed modules
List<SearchDirectory> searchDirectories;
// Definitions to provide during preprocessing
Dictionary<String, String> preprocessorDefinitions;
// Translation units we are being asked to compile
List<RefPtr<TranslationUnitRequest> > translationUnits;
// Entry points we've been asked to compile (each
// assocaited with a translation unit).
List<RefPtr<EntryPointRequest> > entryPoints;
// The code generation profile we've been asked to use.
Profile profile;
// Should we just pass the input to another compiler?
PassThroughMode passThrough = PassThroughMode::None;
// Compile flags to be shared by all translation units
SlangCompileFlags compileFlags = 0;
// Should we dump intermediate results along the way, for debugging?
bool shouldDumpIntermediates = false;
// How should `#line` directives be emitted (if at all)?
LineDirectiveMode lineDirectiveMode = LineDirectiveMode::Default;
// Are we being driven by the command-line `slangc`, and should act accordingly?
bool isCommandLineCompile = false;
// Source manager to help track files loaded
SourceManager sourceManagerStorage;
SourceManager* sourceManager;
// Output stuff
DiagnosticSink mSink;
String mDiagnosticOutput;
// Files that compilation depended on
List<String> mDependencyFilePaths;
// The resulting reflection layout information
RefPtr<ProgramLayout> layout;
// Modules that have been dynamically loaded via `import`
//
// This is a list of unique modules loaded, in the order they were encountered.
List<RefPtr<ModuleDecl> > loadedModulesList;
// Map from the logical name of a module to its definition
Dictionary<String, RefPtr<ModuleDecl>> mapPathToLoadedModule;
// Map from the path of a module file to its definition
Dictionary<String, RefPtr<ModuleDecl>> mapNameToLoadedModules;
CompileRequest(Session* session);
~CompileRequest();
void parseTranslationUnit(
TranslationUnitRequest* translationUnit);
void checkAllTranslationUnits();
int executeActionsInner();
int executeActions();
int addTranslationUnit(SourceLanguage language, String const& name);
void addTranslationUnitSourceFile(
int translationUnitIndex,
SourceFile* sourceFile);
void addTranslationUnitSourceString(
int translationUnitIndex,
String const& path,
String const& source);
void addTranslationUnitSourceFile(
int translationUnitIndex,
String const& path);
int addEntryPoint(
int translationUnitIndex,
String const& name,
Profile profile);
RefPtr<ModuleDecl> loadModule(
String const& name,
String const& path,
String const& source,
SourceLoc const& loc);
void handlePoundImport(
String const& path,
TokenList const& tokens);
RefPtr<ModuleDecl> findOrImportModule(
String const& name,
SourceLoc const& loc);
SourceManager* getSourceManager()
{
return sourceManager;
}
void setSourceManager(SourceManager* sm)
{
sourceManager = sm;
mSink.sourceManager = sm;
}
};
void generateOutput(
CompileRequest* compileRequest);
// Helper to dump intermediate output when debugging
void maybeDumpIntermediate(
CompileRequest* compileRequest,
void const* data,
size_t size,
CodeGenTarget target);
void maybeDumpIntermediate(
CompileRequest* compileRequest,
char const* text,
CodeGenTarget target);
//
class Session
{
public:
//
RefPtr<Scope> baseLanguageScope;
RefPtr<Scope> coreLanguageScope;
RefPtr<Scope> hlslLanguageScope;
RefPtr<Scope> slangLanguageScope;
RefPtr<Scope> glslLanguageScope;
List<RefPtr<ModuleDecl>> loadedModuleCode;
SourceManager builtinSourceManager;
SourceManager* getBuiltinSourceManager() { return &builtinSourceManager; }
//
// Generated code for stdlib, etc.
String stdlibPath;
String coreLibraryCode;
String slangLibraryCode;
String hlslLibraryCode;
String glslLibraryCode;
String getStdlibPath();
String getCoreLibraryCode();
String getHLSLLibraryCode();
String getGLSLLibraryCode();
// Basic types that we don't want to re-create all the time
RefPtr<Type> errorType;
RefPtr<Type> initializerListType;
RefPtr<Type> overloadedType;
Dictionary<int, RefPtr<Type>> builtinTypes;
Dictionary<String, Decl*> magicDecls;
List<RefPtr<Type>> canonicalTypes;
void initializeTypes();
Type* getBoolType();
Type* getFloatType();
Type* getDoubleType();
Type* getIntType();
Type* getUIntType();
Type* getVoidType();
Type* getBuiltinType(BaseType flavor);
Type* getInitializerListType();
Type* getOverloadedType();
Type* getErrorType();
SyntaxClass<RefObject> findSyntaxClass(String const& name);
Dictionary<String, SyntaxClass<RefObject> > mapNameToSyntaxClass;
//
Session();
void addBuiltinSource(
RefPtr<Scope> const& scope,
String const& path,
String const& source);
};
}
#endif
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