1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
|
#ifndef RASTER_SHADER_COMPILER_H
#define RASTER_SHADER_COMPILER_H
#include "../core/basic.h"
#include "diagnostics.h"
#include "profile.h"
#include "syntax.h"
#include "../../slang.h"
namespace Slang
{
struct IncludeHandler;
class CompileRequest;
class ProgramLayout;
enum class CompilerMode
{
ProduceLibrary,
ProduceShader,
GenerateChoice
};
enum class StageTarget
{
Unknown,
VertexShader,
HullShader,
DomainShader,
GeometryShader,
FragmentShader,
ComputeShader,
};
enum class CodeGenTarget
{
Unknown = SLANG_TARGET_UNKNOWN,
None = SLANG_TARGET_NONE,
GLSL = SLANG_GLSL,
GLSL_Vulkan = SLANG_GLSL_VULKAN,
GLSL_Vulkan_OneDesc = SLANG_GLSL_VULKAN_ONE_DESC,
HLSL = SLANG_HLSL,
SPIRV = SLANG_SPIRV,
SPIRVAssembly = SLANG_SPIRV_ASM,
DXBytecode = SLANG_DXBC,
DXBytecodeAssembly = SLANG_DXBC_ASM,
ReflectionJSON = SLANG_REFLECTION_JSON,
};
class CompileRequest;
class TranslationUnitRequest;
// Result of compiling an entry point
struct EntryPointResult
{
String outputSource;
};
// Describes an entry point that we've been requested to compile
class EntryPointRequest : public RefObject
{
public:
// The parent compile request
CompileRequest* compileRequest = nullptr;
// The name of the entry point function (e.g., `main`)
String name;
// The profile that the entry point will be compiled for
// (this is a combination of the target state, and also
// a feature level that sets capabilities)
Profile profile;
// The index of the translation unit (within the parent
// compile request) that the entry point function is
// supposed to be defined in.
int translationUnitIndex;
// The resulting output for the enry point
//
// TODO: low-level code generation should be a distinct step
EntryPointResult result;
// The translation unit that this entry point came from
TranslationUnitRequest* getTranslationUnit();
};
enum class PassThroughMode : SlangPassThrough
{
None = SLANG_PASS_THROUGH_NONE, // don't pass through: use Slang compiler
HLSL = SLANG_PASS_THROUGH_FXC, // pass through HLSL to `D3DCompile` API
// GLSL, // pass through GLSL to `glslang` library
};
// Represents a single source file (either an on-disk file, or a
// "virtual" file passed in as a string)
class SourceFile : public RefObject
{
public:
// The file path for a real file, or the nominal path for a virtual file
String path;
// The actual contents of the file
String content;
};
// Result of compiling a translation unit
struct TranslationUnitResult
{
String outputSource;
};
// A single translation unit requested to be compiled.
//
class TranslationUnitRequest : public RefObject
{
public:
// The parent compile request
CompileRequest* compileRequest = nullptr;
// The language in which the source file(s)
// are assumed to be written
SourceLanguage sourceLanguage = SourceLanguage::Unknown;
// The source file(s) that will be compiled to form this translation unit
//
// Usually, for HLSL or GLSL there will be only one file.
List<RefPtr<SourceFile> > sourceFiles;
// The entry points associated with this translation unit
List<RefPtr<EntryPointRequest> > entryPoints;
// Preprocessor definitions to use for this translation unit only
// (whereas the ones on `CompileOptions` will be shared)
Dictionary<String, String> preprocessorDefinitions;
// Compile flags for this translation unit
SlangCompileFlags compileFlags = 0;
// The parsed syntax for the translation unit
RefPtr<ProgramSyntaxNode> SyntaxNode;
// The resulting output for the translation unit
//
// TODO: low-level code generation should be a distinct step
TranslationUnitResult result;
};
// A directory to be searched when looking for files (e.g., `#include`)
struct SearchDirectory
{
SearchDirectory() = default;
SearchDirectory(SearchDirectory const& other) = default;
SearchDirectory(String const& path)
: path(path)
{}
String path;
};
class Session;
class CompileRequest : public RefObject
{
public:
// Pointer to parent session
Session* mSession;
// What target language are we compiling to?
CodeGenTarget Target = CodeGenTarget::Unknown;
// An "extra" target that might override the first one
// when it comes to deciding output format, etc.
CodeGenTarget extraTarget = CodeGenTarget::Unknown;
// Directories to search for `#include` files or `import`ed modules
List<SearchDirectory> searchDirectories;
// Definitions to provide during preprocessing
Dictionary<String, String> preprocessorDefinitions;
// Translation units we are being asked to compile
List<RefPtr<TranslationUnitRequest> > translationUnits;
// Entry points we've been asked to compile (each
// assocaited with a translation unit).
List<RefPtr<EntryPointRequest> > entryPoints;
// The code generation profile we've been asked to use.
Profile profile;
// Should we just pass the input to another compiler?
PassThroughMode passThrough = PassThroughMode::None;
// Compile flags to be shared by all translation units
SlangCompileFlags compileFlags = 0;
// Output stuff
DiagnosticSink mSink;
String mDiagnosticOutput;
// Files that compilation depended on
List<String> mDependencyFilePaths;
// The resulting reflection layout information
RefPtr<ProgramLayout> layout;
// Modules that have been dynamically loaded via `import`
//
// This is a list of unique modules loaded, in the order they were encountered.
List<RefPtr<ProgramSyntaxNode> > loadedModulesList;
// Map from the logical name of a module to its definition
Dictionary<String, RefPtr<ProgramSyntaxNode>> mapPathToLoadedModule;
// Map from the path of a module file to its definition
Dictionary<String, RefPtr<ProgramSyntaxNode>> mapNameToLoadedModules;
CompileRequest(Session* session)
: mSession(session)
{}
~CompileRequest()
{}
void parseTranslationUnit(
TranslationUnitRequest* translationUnit);
void checkAllTranslationUnits();
int executeActionsInner();
int executeActions();
int addTranslationUnit(SourceLanguage language, String const& name);
void addTranslationUnitSourceString(
int translationUnitIndex,
String const& path,
String const& source);
void addTranslationUnitSourceFile(
int translationUnitIndex,
String const& path);
int addEntryPoint(
int translationUnitIndex,
String const& name,
Profile profile);
RefPtr<ProgramSyntaxNode> loadModule(
String const& name,
String const& path,
String const& source,
CodePosition const& loc);
void handlePoundImport(
String const& path,
TokenList const& tokens);
RefPtr<ProgramSyntaxNode> findOrImportModule(
String const& name,
CodePosition const& loc);
};
void generateOutput(
CompileRequest* compileRequest);
}
#endif
|