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// Compiler.cpp : Defines the entry point for the console application.
//
#include "../core/basic.h"
#include "../core/slang-io.h"
#include "compiler.h"
#include "lexer.h"
#include "parameter-binding.h"
#include "parser.h"
#include "preprocessor.h"
#include "syntax-visitors.h"
#include "slang-stdlib.h"
#include "reflection.h"
#include "emit.h"
// Utilities for pass-through modes
#include "../../tools/glslang/glslang.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#undef NOMINMAX
#include <d3dcompiler.h>
#endif
#ifdef CreateDirectory
#undef CreateDirectory
#endif
namespace Slang
{
//
Profile Profile::LookUp(char const* name)
{
#define PROFILE(TAG, NAME, STAGE, VERSION) if(strcmp(name, #NAME) == 0) return Profile::TAG;
#define PROFILE_ALIAS(TAG, NAME) if(strcmp(name, #NAME) == 0) return Profile::TAG;
#include "profile-defs.h"
return Profile::Unknown;
}
//
String EmitHLSL(ExtraContext& context)
{
if (context.getOptions().passThrough != PassThroughMode::None)
{
return context.sourceText;
}
else
{
// TODO(tfoley): probably need a way to customize the emit logic...
return emitProgram(
context.programSyntax.Ptr(),
context.programLayout,
CodeGenTarget::HLSL);
}
}
String emitGLSLForEntryPoint(ExtraContext& context, EntryPointOption const& /*entryPoint*/)
{
if (context.getOptions().passThrough != PassThroughMode::None)
{
return context.sourceText;
}
else
{
// TODO(tfoley): probably need a way to customize the emit logic...
return emitProgram(
context.programSyntax.Ptr(),
context.programLayout,
CodeGenTarget::GLSL);
}
}
char const* GetHLSLProfileName(Profile profile)
{
switch(profile.raw)
{
#define PROFILE(TAG, NAME, STAGE, VERSION) case Profile::TAG: return #NAME;
#include "profile-defs.h"
default:
// TODO: emit an error here!
return "unknown";
}
}
#ifdef _WIN32
void* GetD3DCompilerDLL()
{
// TODO(tfoley): let user specify version of d3dcompiler DLL to use.
static HMODULE d3dCompiler = LoadLibraryA("d3dcompiler_47");
// TODO(tfoley): handle case where we can't find it gracefully
assert(d3dCompiler);
return d3dCompiler;
}
List<uint8_t> EmitDXBytecodeForEntryPoint(
ExtraContext& context,
EntryPointOption const& entryPoint)
{
static pD3DCompile D3DCompile_ = nullptr;
if (!D3DCompile_)
{
HMODULE d3dCompiler = (HMODULE)GetD3DCompilerDLL();
assert(d3dCompiler);
D3DCompile_ = (pD3DCompile)GetProcAddress(d3dCompiler, "D3DCompile");
assert(D3DCompile_);
}
// The HLSL compiler will try to "canonicalize" our input file path,
// and we don't want it to do that, because they it won't report
// the same locations on error messages that we would.
//
// To work around that, we prepend a custom `#line` directive.
String rawHlslCode = EmitHLSL(context);
StringBuilder hlslCodeBuilder;
hlslCodeBuilder << "#line 1 \"";
for(auto c : context.sourcePath)
{
char buffer[] = { c, 0 };
switch(c)
{
default:
hlslCodeBuilder << buffer;
break;
case '\\':
hlslCodeBuilder << "\\\\";
}
}
hlslCodeBuilder << "\"\n";
hlslCodeBuilder << rawHlslCode;
auto hlslCode = hlslCodeBuilder.ProduceString();
ID3DBlob* codeBlob;
ID3DBlob* diagnosticsBlob;
HRESULT hr = D3DCompile_(
hlslCode.begin(),
hlslCode.Length(),
context.sourcePath.begin(),
nullptr,
nullptr,
entryPoint.name.begin(),
GetHLSLProfileName(entryPoint.profile),
0,
0,
&codeBlob,
&diagnosticsBlob);
List<uint8_t> data;
if (codeBlob)
{
data.AddRange((uint8_t const*)codeBlob->GetBufferPointer(), (int)codeBlob->GetBufferSize());
codeBlob->Release();
}
if (diagnosticsBlob)
{
// TODO(tfoley): need a better policy for how we translate diagnostics
// back into the Slang world (although we should always try to generate
// HLSL that doesn't produce any diagnostics...)
String diagnostics = (char const*) diagnosticsBlob->GetBufferPointer();
fprintf(stderr, "%s", diagnostics.begin());
OutputDebugStringA(diagnostics.begin());
diagnosticsBlob->Release();
}
if (FAILED(hr))
{
// TODO(tfoley): What to do on failure?
}
return data;
}
List<uint8_t> EmitDXBytecode(
ExtraContext& context)
{
if(context.getTranslationUnitOptions().entryPoints.Count() != 1)
{
if(context.getTranslationUnitOptions().entryPoints.Count() == 0)
{
// TODO(tfoley): need to write diagnostics into this whole thing...
fprintf(stderr, "no entry point specified\n");
}
else
{
fprintf(stderr, "multiple entry points specified\n");
}
return List<uint8_t>();
}
return EmitDXBytecodeForEntryPoint(context, context.getTranslationUnitOptions().entryPoints[0]);
}
String EmitDXBytecodeAssemblyForEntryPoint(
ExtraContext& context,
EntryPointOption const& entryPoint)
{
static pD3DDisassemble D3DDisassemble_ = nullptr;
if (!D3DDisassemble_)
{
HMODULE d3dCompiler = (HMODULE)GetD3DCompilerDLL();
assert(d3dCompiler);
D3DDisassemble_ = (pD3DDisassemble)GetProcAddress(d3dCompiler, "D3DDisassemble");
assert(D3DDisassemble_);
}
List<uint8_t> dxbc = EmitDXBytecodeForEntryPoint(context, entryPoint);
if (!dxbc.Count())
{
return "";
}
ID3DBlob* codeBlob;
HRESULT hr = D3DDisassemble_(
&dxbc[0],
dxbc.Count(),
0,
nullptr,
&codeBlob);
String result;
if (codeBlob)
{
result = String((char const*) codeBlob->GetBufferPointer());
codeBlob->Release();
}
if (FAILED(hr))
{
// TODO(tfoley): need to figure out what to diagnose here...
}
return result;
}
String EmitDXBytecodeAssembly(
ExtraContext& context)
{
if(context.getTranslationUnitOptions().entryPoints.Count() == 0)
{
// TODO(tfoley): need to write diagnostics into this whole thing...
fprintf(stderr, "no entry point specified\n");
return "";
}
StringBuilder sb;
for (auto entryPoint : context.getTranslationUnitOptions().entryPoints)
{
sb << EmitDXBytecodeAssemblyForEntryPoint(context, entryPoint);
}
return sb.ProduceString();
}
HMODULE getGLSLCompilerDLL()
{
// TODO(tfoley): let user specify version of glslang DLL to use.
static HMODULE glslCompiler = LoadLibraryA("glslang");
// TODO(tfoley): handle case where we can't find it gracefully
assert(glslCompiler);
return glslCompiler;
}
String emitSPIRVAssemblyForEntryPoint(
ExtraContext& context,
EntryPointOption const& entryPoint)
{
String rawGLSL = emitGLSLForEntryPoint(context, entryPoint);
static glslang_CompileFunc glslang_compile = nullptr;
if (!glslang_compile)
{
HMODULE glslCompiler = getGLSLCompilerDLL();
assert(glslCompiler);
glslang_compile = (glslang_CompileFunc)GetProcAddress(glslCompiler, "glslang_compile");
assert(glslang_compile);
}
StringBuilder diagnosticBuilder;
StringBuilder outputBuilder;
auto outputFunc = [](char const* text, void* userData)
{
*(StringBuilder*)userData << text;
};
glslang_CompileRequest request;
request.sourcePath = context.sourcePath.begin();
request.sourceText = rawGLSL.begin();
request.slangStage = (SlangStage) entryPoint.profile.GetStage();
request.diagnosticFunc = outputFunc;
request.diagnosticUserData = &diagnosticBuilder;
request.outputFunc = outputFunc;
request.outputUserData = &outputBuilder;
int err = glslang_compile(&request);
String diagnostics = diagnosticBuilder.ProduceString();
String output = outputBuilder.ProduceString();
if(err)
{
OutputDebugStringA(diagnostics.Buffer());
fprintf(stderr, "%s", diagnostics.Buffer());
exit(1);
}
return output;
}
#endif
String emitSPIRVAssembly(
ExtraContext& context)
{
if(context.getTranslationUnitOptions().entryPoints.Count() == 0)
{
// TODO(tfoley): need to write diagnostics into this whole thing...
fprintf(stderr, "no entry point specified\n");
return "";
}
StringBuilder sb;
for (auto entryPoint : context.getTranslationUnitOptions().entryPoints)
{
sb << emitSPIRVAssemblyForEntryPoint(context, entryPoint);
}
return sb.ProduceString();
}
// Do emit logic for a single entry point
EntryPointResult emitEntryPoint(ExtraContext& context, EntryPointOption& entryPoint)
{
EntryPointResult result;
switch (context.getOptions().Target)
{
case CodeGenTarget::GLSL:
{
String code = emitGLSLForEntryPoint(context, entryPoint);
result.outputSource = code;
}
break;
case CodeGenTarget::DXBytecode:
{
auto code = EmitDXBytecodeForEntryPoint(context, entryPoint);
// TODO(tfoley): Need to figure out an appropriate interface
// for returning binary code, in addition to source.
#if 0
if (context.compileResult)
{
StringBuilder sb;
sb.Append((char*) code.begin(), code.Count());
String codeString = sb.ProduceString();
result.outputSource = codeString;
}
else
#endif
{
int col = 0;
for(auto ii : code)
{
if(col != 0) fputs(" ", stdout);
fprintf(stdout, "%02X", ii);
col++;
if(col == 8)
{
fputs("\n", stdout);
col = 0;
}
}
if(col != 0)
{
fputs("\n", stdout);
}
}
return result;
}
break;
case CodeGenTarget::DXBytecodeAssembly:
{
String code = EmitDXBytecodeAssemblyForEntryPoint(context, entryPoint);
result.outputSource = code;
}
break;
case CodeGenTarget::SPIRVAssembly:
{
String code = emitSPIRVAssemblyForEntryPoint(context, entryPoint);
result.outputSource = code;
}
break;
// Note(tfoley): We currently hit this case when compiling the stdlib
case CodeGenTarget::Unknown:
break;
default:
throw "unimplemented";
}
return result;
}
TranslationUnitResult emitTranslationUnitEntryPoints(ExtraContext& context)
{
TranslationUnitResult result;
for (auto& entryPoint : context.getTranslationUnitOptions().entryPoints)
{
EntryPointResult entryPointResult = emitEntryPoint(context, entryPoint);
result.entryPoints.Add(entryPointResult);
}
// The result for the translation unit will just be the concatenation
// of the results for each entry point. This doesn't actually make
// much sense, but it is good enough for now.
StringBuilder sb;
for (auto& entryPointResult : result.entryPoints)
{
sb << entryPointResult.outputSource;
}
result.outputSource = sb.ProduceString();
return result;
}
// Do emit logic for an entire translation unit, which might
// have zero or more entry points
TranslationUnitResult emitTranslationUnit(ExtraContext& context)
{
// Most of our code generation targets will require us
// to proceed through one entry point at a time, but
// in some cases we can emit an entire translation unit
// in one go.
switch (context.getOptions().Target)
{
default:
// The default behavior is going to loop over all the entry
// points, and then collect an aggregate result.
return emitTranslationUnitEntryPoints(context);
case CodeGenTarget::HLSL:
// When targetting HLSL, we can emit the entire translation unit
// as a single HLSL program, and include all the entry points.
{
String hlsl = EmitHLSL(context);
TranslationUnitResult result;
result.outputSource = hlsl;
// Because the user might ask for per-entry-point source,
// we will just attach the same string as the result for
// each entry point.
for( auto& entryPoint : context.getTranslationUnitOptions().entryPoints )
{
(void)entryPoint;
EntryPointResult entryPointResult;
entryPointResult.outputSource = hlsl;
result.entryPoints.Add(entryPointResult);
}
return result;
}
break;
}
}
TranslationUnitResult generateOutput(ExtraContext& context)
{
TranslationUnitResult result = emitTranslationUnit(context);
return result;
}
void generateOutput(
ExtraContext& context,
CollectionOfTranslationUnits* collectionOfTranslationUnits)
{
switch (context.getOptions().Target)
{
default:
// For most targets, we will do things per-translation-unit
for( auto translationUnit : collectionOfTranslationUnits->translationUnits )
{
ExtraContext innerContext = context;
innerContext.translationUnitOptions = &translationUnit.options;
innerContext.programSyntax = translationUnit.SyntaxNode;
innerContext.sourcePath = "slang"; // don't have this any more!
innerContext.sourceText = "";
TranslationUnitResult translationUnitResult = generateOutput(innerContext);
context.compileResult->translationUnits.Add(translationUnitResult);
}
break;
case CodeGenTarget::ReflectionJSON:
{
String reflectionJSON = emitReflectionJSON(context.programLayout);
// HACK(tfoley): just print it out since that is what people probably expect.
// TODO: need a way to control where output gets routed across all possible targets.
fprintf(stdout, "%s", reflectionJSON.begin());
}
break;
}
}
TranslationUnitResult passThrough(
String const& sourceText,
String const& sourcePath,
const CompileOptions & options,
TranslationUnitOptions const& translationUnitOptions)
{
ExtraContext extra;
extra.options = &options;
extra.translationUnitOptions = &translationUnitOptions;
extra.sourcePath = sourcePath;
extra.sourceText = sourceText;
return generateOutput(extra);
}
}
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