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|
#include "bytecode.h"
// Implementation of the Slang bytecode (BC)
// (most notably including conversion from IR to BC)
#include "compiler.h"
#include "ir.h"
#include "ir-insts.h"
#include "lower-to-ir.h"
namespace Slang
{
struct SharedBytecodeGenerationContext;
// Representation of a `BCPtr<T>` during actual bytecode generation.
// This representation is to deal with the fact that the actual
// storage for the bytecode data might get reallocated during emission
// so that we need to be careful and not work with raw `BCPtr<T>`.
template<typename T>
struct BytecodeGenerationPtr
{
UInt offset;
SharedBytecodeGenerationContext* sharedContext;
BytecodeGenerationPtr()
: sharedContext(nullptr)
, offset(0)
{}
BytecodeGenerationPtr(
SharedBytecodeGenerationContext* sharedContext,
UInt offset)
: sharedContext(sharedContext)
, offset(offset)
{}
BytecodeGenerationPtr(
BytecodeGenerationPtr<T> const& ptr)
: sharedContext(ptr.sharedContext)
, offset(ptr.offset)
{}
template<typename U>
BytecodeGenerationPtr(
BytecodeGenerationPtr<U> const& ptr,
typename EnableIf<IsConvertible<T*, U*>::Value, void>::type * = 0)
: sharedContext(ptr.sharedContext)
, offset(ptr.offset)
{}
template<typename U>
BytecodeGenerationPtr<U> bitCast() const
{
return BytecodeGenerationPtr<U>(sharedContext, offset);
}
operator BCPtr<T>() const
{
return BCPtr<T>(getPtr());
}
T* operator->() const
{
return getPtr();
}
T& operator*() const
{
return *getPtr();
}
T& operator[](UInt index) const
{
return getPtr()[index];
}
BytecodeGenerationPtr<T> operator+(Int index) const
{
Int delta = index * sizeof(T);
UInt newOffset = offset + delta;
return BytecodeGenerationPtr<T>(
sharedContext,
newOffset);
}
T* getPtr() const;
};
#if 0
template<typename T>
void BCPtr<T>::operator=(BytecodeGenerationPtr<T> const& ptr)
{
fprintf(stderr, "0x%p: operator=BGP 0x%p\n", this, ptr.getPtr());
*this = ptr.getPtr();
}
#endif
struct SharedBytecodeGenerationContext
{
// The final generated bytecode stream
List<uint8_t> bytecode;
// Map from an IR value to a global entity
// that encodes it:
Dictionary<IRInst*, BCConst> mapValueToGlobal;
// Types that have been emitted
List<BytecodeGenerationPtr<BCType>> bcTypes;
Dictionary<IRType*, UInt> mapTypeToID;
// Compile-time constant values that need
// to be emitted...
List<IRInst*> constants;
};
struct BytecodeGenerationContext
{
SharedBytecodeGenerationContext* shared;
// The bytecode of the current symbol being
// output.
List<uint8_t> currentBytecode;
// The function that is in scope for this context
IRFunc* currentIRFunc;
// Counter for global symbols that have been assigned
// so that they can be used by this function
List<BCConst> remappedGlobalSymbols;
// Map an instruction to its ID for use local
// to the current context
Dictionary<IRInst*, Int> mapInstToLocalID;
};
template<typename T>
T* BytecodeGenerationPtr<T>::getPtr() const
{
if(!sharedContext) return nullptr;
return (T*)(sharedContext->bytecode.Buffer() + offset);
}
BCPtr<void>::RawVal allocateRaw(
BytecodeGenerationContext* context,
size_t size,
size_t alignment)
{
size_t currentOffset = context->shared->bytecode.Count();
size_t beginOffset = (currentOffset + (alignment-1)) & ~(alignment-1);
size_t endOffset = beginOffset + size;
for(size_t ii = currentOffset; ii < endOffset; ++ii)
context->shared->bytecode.Add(0);
return (BCPtr<void>::RawVal)beginOffset;
}
template<typename T>
BytecodeGenerationPtr<T> allocate(
BytecodeGenerationContext* context)
{
return BytecodeGenerationPtr<T>(context->shared, allocateRaw(context, sizeof(T), alignof(T)));
}
template<typename T>
BytecodeGenerationPtr<T> allocateArray(
BytecodeGenerationContext* context,
UInt count)
{
return BytecodeGenerationPtr<T>(context->shared, allocateRaw(context, count * sizeof(T), alignof(T)));
}
template<typename T>
BytecodeGenerationPtr<T> getPtr(
BytecodeGenerationContext* context)
{
return BytecodeGenerationPtr<T>(context->shared, context->shared->bytecode.Count());
}
void encodeUInt8(
BytecodeGenerationContext* context,
uint8_t value)
{
context->currentBytecode.Add(value);
}
void encodeUInt(
BytecodeGenerationContext* context,
UInt value)
{
if( value < 128 )
{
encodeUInt8(context, (uint8_t)value);
return;
}
uint8_t bytes[16];
UInt count = 0;
for(;;)
{
UInt index = count++;
bytes[index] = value & 0x7F;
value = value >> 7;
if (!value)
break;
bytes[index] |= 0x80;
}
UInt index = count;
while (index--)
{
encodeUInt8(context, bytes[index]);
}
}
void encodeSInt(
BytecodeGenerationContext* context,
Int value)
{
UInt uValue;
if( value < 0 )
{
uValue = (~UInt(value) << 1) | 1;
}
else
{
uValue = UInt(value) << 1;
}
encodeUInt(context, uValue);
}
BCConst getGlobalValue(
BytecodeGenerationContext* context,
IRInst* value)
{
{
BCConst bcConst;
if (context->shared->mapValueToGlobal.TryGetValue(value, bcConst))
return bcConst;
}
// Next we need to check for things that can be mapped to
// global IDs on the fly.
switch( value->op )
{
case kIROp_IntLit:
{
UInt constID = context->shared->constants.Count();
context->shared->constants.Add(value);
BCConst bcConst;
bcConst.flavor = kBCConstFlavor_Constant;
bcConst.id = (uint32_t)constID;
context->shared->mapValueToGlobal.Add(value, bcConst);
return bcConst;
}
break;
default:
break;
}
SLANG_UNEXPECTED("no ID for inst");
{
UNREACHABLE(BCConst bcConst);
UNREACHABLE(bcConst.flavor = (BCConstFlavor)-1);
UNREACHABLE(bcConst.id = -9999);
UNREACHABLE_RETURN(bcConst);
}
}
Int getLocalID(
BytecodeGenerationContext* context,
IRInst* value)
{
Int localID = 0;
if( context->mapInstToLocalID.TryGetValue(value, localID) )
{
return localID;
}
BCConst bcConst = getGlobalValue(context, value);
UInt remappedSymbolIndex = context->remappedGlobalSymbols.Count();
context->remappedGlobalSymbols.Add(bcConst);
localID = ~remappedSymbolIndex;
context->mapInstToLocalID.Add(value, localID);
return localID;
}
void encodeOperand(
BytecodeGenerationContext* context,
IRInst* operand)
{
auto id = getLocalID(context, operand);
encodeSInt(context, id);
}
uint32_t getTypeID(
BytecodeGenerationContext* context,
IRType* type);
void encodeOperand(
BytecodeGenerationContext* context,
IRType* type)
{
encodeUInt(context, getTypeID(context, type));
}
bool opHasResult(IRInst* inst)
{
auto type = inst->getDataType();
if (!type) return false;
// As a bit of a hack right now, we need to check whether
// the function returns the distinguished `Void` type,
// since that is conceptually the same as "not returning
// a value."
if(type->op == kIROp_VoidType)
return false;
return true;
}
void generateBytecodeForInst(
BytecodeGenerationContext* context,
IRInst* inst)
{
// We are generating bytecode for a local instruction
// inside a function or similar context.
switch( inst->op )
{
default:
{
// As a default case, we will assume that bytecode ops
// and the IR's internal opcodes are the same, and then
// encode the necessary extra info:
//
auto operandCount = inst->getOperandCount();
encodeUInt(context, inst->op);
encodeOperand(context, inst->getDataType());
encodeUInt(context, operandCount);
for( UInt aa = 0; aa < operandCount; ++aa )
{
encodeOperand(context, inst->getOperand(aa));
}
if (!opHasResult(inst))
{
// This instructions has no type, so don't emit a destination
}
else
{
// The instruction can be encoded
// as its own operand for the destination.
encodeOperand(context, inst);
}
}
break;
case kIROp_ReturnVoid:
// Trivial encoding here
encodeUInt(context, inst->op);
break;
case kIROp_IntLit:
{
auto ii = (IRConstant*) inst;
encodeUInt(context, ii->op);
encodeOperand(context, ii->getDataType());
// TODO: probably want distinct encodings
// for signed vs. unsigned here.
encodeUInt(context, UInt(ii->u.intVal));
// destination:
encodeOperand(context, inst);
}
break;
case kIROp_FloatLit:
{
auto cInst = (IRConstant*) inst;
encodeUInt(context, cInst->op);
encodeOperand(context, cInst->getDataType());
static const UInt size = sizeof(IRFloatingPointValue);
unsigned char buffer[size];
memcpy(buffer, &cInst->u.floatVal, sizeof(buffer));
for(UInt ii = 0; ii < size; ++ii)
{
encodeUInt8(context, buffer[ii]);
}
// destination:
encodeOperand(context, inst);
}
break;
case kIROp_boolConst:
{
auto ii = (IRConstant*) inst;
encodeUInt(context, ii->op);
encodeUInt(context, ii->u.intVal ? 1 : 0);
// destination:
encodeOperand(context, inst);
}
break;
#if 0
case kIROp_Func:
{
encodeUInt(context, inst->op);
// We just want to encode the ID for the function
// symbol data, and then do the rest on the decode side
UInt nestedID = 0;
context->mapInstToNestedID.TryGetValue(inst, nestedID);
encodeUInt(context, nestedID);
// destination:
encodeOperand(context, inst);
}
break;
#endif
case kIROp_Store:
{
encodeUInt(context, inst->op);
// We need to encode the type being stored, to make
// our lives easier.
encodeOperand(context, inst->getOperand(1)->getDataType());
encodeOperand(context, inst->getOperand(0));
encodeOperand(context, inst->getOperand(1));
}
break;
case kIROp_Load:
{
encodeUInt(context, inst->op);
encodeOperand(context, inst->getDataType());
encodeOperand(context, inst->getOperand(0));
encodeOperand(context, inst);
}
break;
}
}
BytecodeGenerationPtr<BCType> emitBCType(
BytecodeGenerationContext* context,
IRType* type,
IROp op,
BytecodeGenerationPtr<uint8_t> const* args,
UInt argCount)
{
UInt size = sizeof(BCType)
+ argCount * sizeof(BCPtr<void>);
BytecodeGenerationPtr<uint8_t> bcAllocation(
context->shared,
allocateRaw(context, size, alignof(BCPtr<void>)));
BytecodeGenerationPtr<BCType> bcType = bcAllocation.bitCast<BCType>();
auto bcArgs = (bcType + 1).bitCast<BCPtr<uint8_t>>();
bcType->op = op;
bcType->argCount = (uint32_t)argCount;
for(UInt aa = 0; aa < argCount; ++aa)
{
bcArgs[aa] = args[aa];
}
UInt id = context->shared->bcTypes.Count();
context->shared->mapTypeToID.Add(type, id);
context->shared->bcTypes.Add(bcType);
bcType->id = (uint32_t)id;
return bcType;
}
BytecodeGenerationPtr<BCType> emitBCVarArgType(
BytecodeGenerationContext* context,
IRType* type,
IROp op,
List<BytecodeGenerationPtr<uint8_t>> args)
{
return emitBCType(context, type, op, args.Buffer(), args.Count());
}
BytecodeGenerationPtr<BCType> emitBCType(
BytecodeGenerationContext* context,
IRType* type,
IROp op)
{
return emitBCType(context, type, op, nullptr, 0);
}
BytecodeGenerationPtr<BCType> emitBCType(
BytecodeGenerationContext* context,
IRType* type);
// Emit a `BCType` representation for the given `Type`
BytecodeGenerationPtr<BCType> emitBCTypeImpl(
BytecodeGenerationContext* context,
IRType* type)
{
// A NULL type is interpreted as equivalent to `Void` for now.
if( !type )
{
return emitBCType(context, type, kIROp_VoidType);
}
List<BytecodeGenerationPtr<uint8_t>> operands;
UInt operandCount = type->getOperandCount();
for (UInt ii = 0; ii < operandCount; ++ii)
{
operands.Add(emitBCType(context, (IRType*) type->getOperand(ii)).bitCast<uint8_t>());
}
return emitBCVarArgType(context, type, type->op, operands);
}
BytecodeGenerationPtr<BCType> emitBCType(
BytecodeGenerationContext* context,
IRType* type)
{
auto canonical = type->getCanonicalType();
UInt id = 0;
if(context->shared->mapTypeToID.TryGetValue(canonical, id))
{
return context->shared->bcTypes[id];
}
BytecodeGenerationPtr<BCType> bcType = emitBCTypeImpl(context, canonical);
return bcType;
}
uint32_t getTypeID(
BytecodeGenerationContext* context,
IRType* type)
{
// We have a type, and we need to emit it (if we haven't
// already) and return its index in the global type table.
BytecodeGenerationPtr<BCType> bcType = emitBCType(context, type);
return bcType->id;
}
uint32_t getTypeIDForGlobalSymbol(
BytecodeGenerationContext* context,
IRInst* inst)
{
auto type = inst->getDataType();
if(!type)
return 0;
return getTypeID(context, type);
}
BytecodeGenerationPtr<char> allocateString(
BytecodeGenerationContext* context,
char const* data,
UInt size)
{
BytecodeGenerationPtr<char> ptr = allocateArray<char>(context, size + 1);
memcpy(ptr.getPtr(), data, size);
return ptr;
}
BytecodeGenerationPtr<char> allocateString(
BytecodeGenerationContext* context,
String const& str)
{
return allocateString(context,
str.Buffer(),
str.Length());
}
BytecodeGenerationPtr<char> allocateString(
BytecodeGenerationContext* context,
Name* name)
{
return allocateString(context, name->text);
}
BytecodeGenerationPtr<char> tryGenerateNameForSymbol(
BytecodeGenerationContext* context,
IRGlobalValue* inst)
{
// TODO: this is gross, and the IR should probably have
// a more direct means of querying a name for a symbol.
if (auto highLevelDeclDecoration = inst->findDecoration<IRHighLevelDeclDecoration>())
{
auto decl = highLevelDeclDecoration->decl;
if (auto reflectionNameMod = decl->FindModifier<ParameterGroupReflectionName>())
{
return allocateString(context, reflectionNameMod->name);
}
else if(auto name = decl->nameAndLoc.name)
{
return allocateString(context, name);
}
}
return BytecodeGenerationPtr<char>();
}
// Generate a `BCSymbol` that can represent a global value.
BytecodeGenerationPtr<BCSymbol> generateBytecodeSymbolForInst(
BytecodeGenerationContext* context,
IRGlobalValue* inst)
{
switch( inst->op )
{
case kIROp_Func:
{
auto irFunc = (IRFunc*) inst;
BytecodeGenerationPtr<BCFunc> bcFunc = allocate<BCFunc>(context);
bcFunc->op = inst->op;
bcFunc->typeID = getTypeIDForGlobalSymbol(context, inst);
BytecodeGenerationContext subContextStorage;
BytecodeGenerationContext* subContext = &subContextStorage;
subContext->shared = context->shared;
subContext->currentIRFunc = irFunc;
// First we need to enumerate our basic blocks, so that they
// can reference one another (basic blocks can forward reference
// blocks that haven't been seen yet).
//
// Note: we allow the IDs of blocks to overlap with ordinary
// "register" numbers, because there is no case where an operand
// could be either a block or an ordinary register.
//
UInt blockCounter = 0;
for( auto bb = irFunc->getFirstBlock(); bb; bb = bb->getNextBlock() )
{
Int blockID = Int(blockCounter++);
subContext->mapInstToLocalID.Add(bb, blockID);
}
UInt blockCount = blockCounter;
// Allocate the array of block objects to be stored in the
// bytecode file.
auto bcBlocks = allocateArray<BCBlock>(context, blockCount);
bcFunc->blockCount = (uint32_t)blockCount;
bcFunc->blocks = bcBlocks;
// Now loop through the blocks again, and allocate the storage
// for any parameters, variables, or registers used inside
// each block.
//
// We'll count in a first pass, and then fill things in
// using a second pass
Int regCounter = 0;
blockCounter = 0;
for( auto bb = irFunc->getFirstBlock(); bb; bb = bb->getNextBlock() )
{
UInt blockID = blockCounter++;
UInt paramCount = 0;
for( auto ii = bb->getFirstInst(); ii; ii = ii->getNextInst() )
{
switch( ii->op )
{
default:
// Default behavior: if an op has a result,
// then it needs a register to store it.
if(opHasResult(ii))
{
regCounter++;
}
break;
case kIROp_Param:
// A parameter always uses a register.
regCounter++;
//
// We also want to keep a count of the parameters themselves.
paramCount++;
break;
case kIROp_Var:
// A `var` (`alloca`) node needs two registers:
// one to hold the actual storage, and another
// to hold the pointer.
regCounter += 2;
break;
}
}
bcBlocks[blockID].paramCount = (uint32_t)paramCount;
}
// Okay, we've counted how many registers we need for each block,
// and now we can allocate the contiguous array we will use.
UInt regCount = regCounter;
auto bcRegs = allocateArray<BCReg>(context, regCount);
bcFunc->regCount = (uint32_t)regCount;
bcFunc->regs = bcRegs;
// Now we will loop over things again to fill in the information
// on all these registers.
regCounter = 0;
blockCounter = 0;
for( auto bb = irFunc->getFirstBlock(); bb; bb = bb->getNextBlock() )
{
UInt blockID = blockCounter++;
// Loop over the instruction in the block, to allocate registers
// for them. The parameters of a block will always be the first
// N instructions in the block, so they will always get the
// first N registers in that block. Similarly, the entry block
// is always the first block, so that the parameters of the function
// will always be the first N registers.
//
bcBlocks[blockID].params = bcRegs + regCounter;
for( auto ii = bb->getFirstInst(); ii; ii = ii->getNextInst() )
{
switch(ii->op)
{
default:
// For a parameter, or an ordinary instruction with
// a result, allocate it here.
if( opHasResult(ii) )
{
Int localID = regCounter++;
subContext->mapInstToLocalID.Add(ii, localID);
bcRegs[localID].op = ii->op;
#if 0
bcRegs[localID].name = tryGenerateNameForSymbol(context, ii);
#endif
bcRegs[localID].previousVarIndexPlusOne = (uint32_t)localID;
bcRegs[localID].typeID = getTypeIDForGlobalSymbol(context, ii);
}
break;
case kIROp_Var:
// As handled in the earlier loop, we are
// allocating *two* locations for each `var`
// instruction. The first of these will be
// the actual pointer value, while the second
// will be the storage for the variable value.
{
Int localID = regCounter;
regCounter += 2;
subContext->mapInstToLocalID.Add(ii, localID);
bcRegs[localID].op = ii->op;
#if 0
bcRegs[localID].name = tryGenerateNameForSymbol(context, ii);
#endif
bcRegs[localID].previousVarIndexPlusOne = (uint32_t)localID;
bcRegs[localID].typeID = getTypeIDForGlobalSymbol(context, ii);
bcRegs[localID+1].op = ii->op;
bcRegs[localID+1].previousVarIndexPlusOne = (uint32_t)localID+1;
bcRegs[localID+1].typeID = getTypeID(context,
(as<IRPtrType>(ii->getDataType()))->getValueType());
}
break;
}
}
}
assert((UInt)regCounter == regCount);
// Now that we've allocated our blocks and our registers
// we can go through the actual process of emitting instructions. Hooray!
blockCounter = 0;
// Offset of each basic block from the start of the code
// for the current funciton.
List<UInt> blockOffsets;
for( auto bb = irFunc->getFirstBlock(); bb; bb = bb->getNextBlock() )
{
blockCounter++;
// Get local bytecode offset for current block.
UInt blockOffset = subContext->currentBytecode.Count();
blockOffsets.Add( blockOffset );
for( auto ii = bb->getFirstInst(); ii; ii = ii->getNextInst() )
{
// What we do with each instruction depends a bit on the
// kind of instruction it is.
switch( ii->op )
{
default:
// For most instructions we just emit their bytecode
// ops directly.
generateBytecodeForInst(subContext, ii);
break;
case kIROp_Param:
// Don't actually emit code for these, because
// there isn't really anything to *execute*
//
// Note that we *do* allow the `var` nodes
// to be executed, just because they need
// to set up a register with the pointer value.
break;
}
}
}
// We've collected bytecode for the instruction stream
// into a sub-context, so we can now append that code.
UInt byteCount = subContext->currentBytecode.Count();
BytecodeGenerationPtr<uint8_t> bytes = allocateArray<uint8_t>(context, byteCount);
memcpy(&bytes[0], subContext->currentBytecode.Buffer(), byteCount);
// Now that we've allocated the storage, we can write
// the bytecode pointers into the blocks.
blockCounter = 0;
for( auto bb = irFunc->getFirstBlock(); bb; bb = bb->getNextBlock() )
{
UInt blockID = blockCounter++;
bcBlocks[blockID].code = bytes + blockOffsets[blockID];
}
// Finally, after emitting all the instructions we can
// build a table of global symbols taht need to be
// imported into the current function as constants.
UInt constCount = subContext->remappedGlobalSymbols.Count();
auto bcConsts = allocateArray<BCConst>(context, constCount);
bcFunc->constCount = (uint32_t)constCount;
bcFunc->consts = bcConsts;
for( UInt cc = 0; cc < constCount; ++cc )
{
bcConsts[cc] = subContext->remappedGlobalSymbols[cc];
}
return bcFunc;
}
break;
case kIROp_GlobalVar:
case kIROp_GlobalConstant:
{
auto bcVar = allocate<BCSymbol>(context);
bcVar->op = inst->op;
bcVar->typeID = getTypeID(context, inst->getFullType());
// TODO: actually need to intialize with body instructions
return bcVar;
}
break;
default:
// Most instructions don't need a custom representation.
return BytecodeGenerationPtr<BCSymbol>();
}
}
BytecodeGenerationPtr<BCModule> generateBytecodeForModule(
BytecodeGenerationContext* context,
IRModule* irModule)
{
if (!irModule)
{
// Not IR module? Then return a null pointer.
return BytecodeGenerationPtr<BCModule>();
}
// A module in the bytecode is mostly just a list of the
// global symbols in the module.
//
// TODO: we need to be careful and recognize the distinction
// between the global symbols in the *AST* module, vs. those
// symbols which are effectively global in the *IR* module.
//
// We probably need to store these distinctly, since we
// need the AST global symbols for reflection, and then
// also to reconstruct the AST on load when importing a
// serialized module. We then need the global IR symbols
// to use when linking, to quickly resolve things without
// needing any semantic knowledge of nesting at the AST level.
//
auto bcModule = allocate<BCModule>(context);
// We need to compute how many "registers" to allocate
// for the module, where the registers represent the
// values being computed at the global scope.
UInt symbolCount = 0;
for(auto ii : irModule->getGlobalInsts())
{
auto gv = as<IRGlobalValue>(ii);
if (!gv)
continue;
Int globalID = Int(symbolCount++);
// Ensure that local code inside functions can see these symbols
BCConst bcConst;
bcConst.flavor = kBCConstFlavor_GlobalSymbol;
bcConst.id = (uint32_t)globalID;
context->shared->mapValueToGlobal.Add(gv, bcConst);
// In the global scope, global IDs are also the local IDs
context->mapInstToLocalID.Add(gv, globalID);
}
auto bcSymbols = allocateArray<BCPtr<BCSymbol>>(context, symbolCount);
bcModule->symbolCount = (uint32_t)symbolCount;
bcModule->symbols = bcSymbols;
for(auto ii : irModule->getGlobalInsts())
{
auto gv = as<IRGlobalValue>(ii);
if (!gv)
continue;
UInt symbolIndex = *context->mapInstToLocalID.TryGetValue(gv);
auto bcSymbol = generateBytecodeSymbolForInst(context, gv);
if (!bcSymbol.getPtr())
continue;
auto name = tryGenerateNameForSymbol(context, gv);
bcSymbol->name = name;
bcSymbols[symbolIndex] = bcSymbol;
}
// At this point we should have identified all the literals we need:
UInt constantCount = context->shared->constants.Count();
auto bcConstants = allocateArray<BCConstant>(context, constantCount);
bcModule->constantCount = (uint32_t)constantCount;
bcModule->constants = bcConstants;
for(UInt cc = 0; cc < constantCount; ++cc)
{
auto irConstant = (IRConstant*) context->shared->constants[cc];
bcConstants[cc].op = irConstant->op;
bcConstants[cc].typeID = getTypeID(context, irConstant->getFullType());
switch(irConstant->op)
{
case kIROp_IntLit:
{
auto ptr = allocate<IRIntegerValue>(context);
*ptr = irConstant->u.intVal;
bcConstants[cc].ptr = ptr.bitCast<uint8_t>();
}
break;
default:
break;
}
}
// At this point we should have collected all the types we need:
UInt typeCount = context->shared->bcTypes.Count();
auto bcTypes = allocateArray<BCPtr<BCType>>(context, typeCount);
bcModule->typeCount = (uint32_t)typeCount;
bcModule->types = bcTypes;
for(UInt tt = 0; tt < typeCount; ++tt)
{
bcTypes[tt] = context->shared->bcTypes[tt];
}
return bcModule;
}
void generateBytecodeContainer(
BytecodeGenerationContext* context,
CompileRequest* compileReq)
{
// Header must be the very first thing in the bytecode stream
BytecodeGenerationPtr<BCHeader> header = allocate<BCHeader>(context);
memcpy(header->magic, "slang\0bc", sizeof(header->magic));
header->version = 0;
// TODO: Need to generate BC representation of all the public/exported
// declrations in the translation units, so that they can be used to
// resolve depenencies downstream.
// TODO: Need to dump BC representation of compiled kernel codes
// for each specified code-generation target.
List<BytecodeGenerationPtr<BCModule>> bcModulesList;
for (auto translationUnitReq : compileReq->translationUnits)
{
auto bcModule = generateBytecodeForModule(context, translationUnitReq->irModule);
bcModulesList.Add(bcModule);
}
UInt bcModuleCount = bcModulesList.Count();
header->moduleCount = (uint32_t)bcModuleCount;
auto bcModules = allocateArray<BCPtr<BCModule>>(context, bcModuleCount);
header->modules = bcModules;
for(UInt ii = 0; ii < bcModuleCount; ++ii)
{
bcModules[ii] = bcModulesList[ii];
}
}
void generateBytecodeForCompileRequest(
CompileRequest* compileReq)
{
SharedBytecodeGenerationContext sharedContext;
BytecodeGenerationContext context;
context.shared = &sharedContext;
generateBytecodeContainer(&context, compileReq);
compileReq->generatedBytecode = sharedContext.bytecode;
}
// TODO: Need to support IR emit at the whole-module/compile-request
// level, and not just for individual entry points.
#if 0
List<uint8_t> emitSlangIRForEntryPoint(
EntryPointRequest* entryPoint)
{
auto compileRequest = entryPoint->compileRequest;
auto irModule = lowerEntryPointToIR(
entryPoint,
compileRequest->layout.Ptr(),
// TODO: we need to pick the target more carefully here
CodeGenTarget::HLSL);
#if 0
String irAsm = getSlangIRAssembly(irModule);
fprintf(stderr, "%s\n", irAsm.Buffer());
#endif
// Now we need to encode that IR into a binary format
// for transmission/serialization/etc.
SharedBytecodeGenerationContext sharedContext;
BytecodeGenerationContext context;
context.shared = &sharedContext;
generateBytecodeStream(&context, irModule);
return sharedContext.bytecode;
}
#endif
} // namespace Slang
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