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// slang-win-process-util.cpp
#include "../slang-process.h"

#include "../slang-string.h"
#include "../slang-string-escape-util.h"
#include "../slang-string-util.h"
#include "../slang-process-util.h"

#include "../../../slang-com-helper.h"

#ifdef _WIN32
// Include Windows header in a way that minimized namespace pollution.
// TODO: We could try to avoid including this at all, but it would
// mean trying to hide certain struct layouts, which would add
// more dynamic allocation.
#   define WIN32_LEAN_AND_MEAN
#   define NOMINMAX
#   include <Windows.h>
#   undef WIN32_LEAN_AND_MEAN
#   undef NOMINMAX
#endif

#include <stdio.h>
#include <stdlib.h>

#ifndef SLANG_RETURN_FAIL_ON_FALSE
#   define SLANG_RETURN_FAIL_ON_FALSE(x) if (!(x)) return SLANG_FAIL;
#endif

namespace Slang {

// Has behavior very similar to unique_ptr - assignment is a move.
class WinHandle
{
public:
    /// Detach the encapsulated handle. Returns the handle (which now must be externally handled) 
    HANDLE detach() { HANDLE handle = m_handle; m_handle = nullptr; return handle; }

    /// Return as a handle
    operator HANDLE() const { return m_handle; }

    /// Assign
    void operator=(HANDLE handle) { setNull(); m_handle = handle; }
    void operator=(WinHandle&& rhs) { HANDLE handle = m_handle; m_handle = rhs.m_handle; rhs.m_handle = handle; }

    /// Get ready for writing 
    SLANG_FORCE_INLINE HANDLE* writeRef() { setNull(); return &m_handle; }
    /// Get for read access
    SLANG_FORCE_INLINE const HANDLE* readRef() const { return &m_handle; }

    void setNull()
    {
        if (m_handle)
        {
            CloseHandle(m_handle);
            m_handle = nullptr;
        }
    }
    bool isNull() const { return m_handle == nullptr; }

    /// Ctor
    WinHandle(HANDLE handle = nullptr) :m_handle(handle) {}
    WinHandle(WinHandle&& rhs) :m_handle(rhs.m_handle) { rhs.m_handle = nullptr; }

    /// Dtor
    ~WinHandle() { setNull(); }

private:

    WinHandle(const WinHandle&) = delete;
    void operator=(const WinHandle& rhs) = delete;

    HANDLE m_handle;
};

/* A simple Stream implementation of a File HANDLE (or Pipe). Note that currently does not allow getPosition/seek/atEnd */
class WinPipeStream : public Stream
{
public:
    typedef WinPipeStream ThisType;

    // Stream
    virtual Int64 getPosition() SLANG_OVERRIDE { return 0; }
    virtual SlangResult seek(SeekOrigin origin, Int64 offset) SLANG_OVERRIDE { SLANG_UNUSED(origin); SLANG_UNUSED(offset); return SLANG_E_NOT_AVAILABLE; }
    virtual SlangResult read(void* buffer, size_t length, size_t& outReadBytes) SLANG_OVERRIDE;
    virtual SlangResult write(const void* buffer, size_t length) SLANG_OVERRIDE;
    virtual bool isEnd() SLANG_OVERRIDE { return m_streamHandle.isNull(); }
    virtual bool canRead() SLANG_OVERRIDE { return _has(FileAccess::Read) && !m_streamHandle.isNull(); }
    virtual bool canWrite() SLANG_OVERRIDE { return _has(FileAccess::Write) && !m_streamHandle.isNull(); }
    virtual void close() SLANG_OVERRIDE;
    virtual SlangResult flush() SLANG_OVERRIDE;

    WinPipeStream(HANDLE handle, FileAccess access, bool isOwned = true);

    ~WinPipeStream() { close(); }

protected:

    bool _has(FileAccess access) const { return (Index(access) & Index(m_access)) != 0; }

    SlangResult _updateState(BOOL res);

    FileAccess m_access = FileAccess::None;
    WinHandle m_streamHandle;
    bool m_isOwned;
};


class WinProcess : public Process
{
public:

    virtual bool isTerminated() SLANG_OVERRIDE;
    virtual void waitForTermination() SLANG_OVERRIDE;

    WinProcess(HANDLE handle, Stream* const* streams) :
        m_processHandle(handle)
    {
        for (Index i = 0; i < Index(Process::StreamType::CountOf); ++i)
        {
            m_streams[i] = streams[i];
        }
    }

protected:

    void _hasTerminated();
    WinHandle m_processHandle;          ///< If not set the process has terminated
};

/* !!!!!!!!!!!!!!!!!!!!!!!!!!! WinPipeStream !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */

WinPipeStream::WinPipeStream(HANDLE handle, FileAccess access, bool isOwned) :
    m_streamHandle(handle),
    m_access(access),
    m_isOwned(isOwned)
{
    // It might be handy to get information about the handle
    // https://docs.microsoft.com/en-us/windows/win32/api/namedpipeapi/nf-namedpipeapi-getnamedpipeinfo

    {
        DWORD flags, outBufferSize, inBufferSize, maxInstances;
        // It appears that by default windows pipe buffer size is 4k.
        if (GetNamedPipeInfo(handle, &flags, &outBufferSize, &inBufferSize, &maxInstances))
        {
        }
    }
}

SlangResult WinPipeStream::_updateState(BOOL res)
{
    if (res)
    {
        return SLANG_OK;
    }
    else
    {
        const auto err = GetLastError();

        if (err == ERROR_BROKEN_PIPE)
        {
            m_streamHandle.setNull();
            return SLANG_OK;
        }

        SLANG_UNUSED(err);
        return SLANG_FAIL;
    }
}

SlangResult WinPipeStream::read(void* buffer, size_t length, size_t& outReadBytes)
{
    outReadBytes = 0;
    if (!_has(FileAccess::Read))
    {
        return SLANG_E_NOT_AVAILABLE;
    }

    if (m_streamHandle.isNull())
    {
        return SLANG_OK;
    }

    // Check if there is any data, so won't block
    {
        DWORD bytesRead = 0;
        DWORD totalBytes = 0;
        DWORD remainingBytes = 0;

        // Works on anonymous pipes too
        // https://docs.microsoft.com/en-us/windows/win32/api/namedpipeapi/nf-namedpipeapi-peeknamedpipe

        SLANG_RETURN_ON_FAIL(_updateState(PeekNamedPipe(m_streamHandle, nullptr, DWORD(0), &bytesRead, &totalBytes, &remainingBytes)));
        // If there is nothing to read we are done
        // If we don't do this ReadFile will *block* if there is nothing available
        if (totalBytes == 0)
        {
            return SLANG_OK;
        }
    }

    {
        DWORD bytesRead = 0;
        SLANG_RETURN_ON_FAIL(_updateState(ReadFile(m_streamHandle, buffer, DWORD(length), &bytesRead, nullptr)));

        outReadBytes = size_t(bytesRead);
    }

    return SLANG_OK;
}

SlangResult WinPipeStream::write(const void* buffer, size_t length)
{
    if (!_has(FileAccess::Write))
    {
        return SLANG_E_NOT_AVAILABLE;
    }

    if (m_streamHandle.isNull())
    {
        // Writing to closed stream
        return SLANG_FAIL;
    }

    DWORD numWritten = 0;
    BOOL writeResult = WriteFile(m_streamHandle, buffer, DWORD(length), &numWritten, nullptr);

    if (!writeResult || numWritten != length)
    {
        return SLANG_FAIL;
    }

    return SLANG_OK;
}

void WinPipeStream::close()
{
    if (!m_isOwned)
    {
        // If we don't own it just detach it 
        m_streamHandle.detach();
    }
    m_streamHandle.setNull();
}

SlangResult WinPipeStream::flush()
{
    if ((Index(m_access) & Index(FileAccess::Write)) == 0 || m_streamHandle.isNull())
    {
        return SLANG_E_NOT_AVAILABLE;
    }

    // https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-flushfilebuffers

    if (!FlushFileBuffers(m_streamHandle))
    {
        auto err = GetLastError();
        SLANG_UNUSED(err);
    }
    return SLANG_OK;
}

/* !!!!!!!!!!!!!!!!!!!!!!!!!!! WinProcess !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */

void WinProcess::_hasTerminated()
{
    if (!m_processHandle.isNull())
    {
        // get exit code for process
        // https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-getexitcodeprocess

        DWORD childExitCode = 0;
        if (GetExitCodeProcess(m_processHandle, &childExitCode))
        {
            m_returnValue = int32_t(childExitCode);
        }
        m_processHandle.setNull();
    }
}

void WinProcess::waitForTermination()
{
    if (m_processHandle.isNull())
    {
        return;
    }

    // wait for the process to exit
    // TODO: set a timeout as a safety measure...
    WaitForSingleObject(m_processHandle, INFINITE);

    _hasTerminated();
}

bool WinProcess::isTerminated()
{
    if (m_processHandle.isNull())
    {
        return true;
    }

    auto res = WaitForSingleObject(m_processHandle, 0);

    if (res == WAIT_TIMEOUT)
    {
        return false;
    }
    _hasTerminated();
    return true;
}

/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */

/* static */StringEscapeHandler* Process::getEscapeHandler()
{
    return StringEscapeUtil::getHandler(StringEscapeUtil::Style::Space);
}

/* static */UnownedStringSlice Process::getExecutableSuffix()
{
    return UnownedStringSlice::fromLiteral(".exe");
}

/* static */SlangResult Process::getStdStream(StreamType type, RefPtr<Stream>& out)
{
    switch (type)
    {
        case StreamType::StdIn:
        {
            const HANDLE stdinHandle = GetStdHandle(STD_INPUT_HANDLE);
            out = new WinPipeStream(stdinHandle, FileAccess::Read, false);
            return SLANG_OK;
        }
    }

    return SLANG_FAIL;
}

/* static */SlangResult Process::create(const CommandLine& commandLine, Process::Flags flags, RefPtr<Process>& outProcess)
{   
    WinHandle childStdOutRead;
    WinHandle childStdErrRead; 
    WinHandle childStdInWrite;

    WinHandle processHandle;
    {
        WinHandle childStdOutWrite;
        WinHandle childStdErrWrite;
        WinHandle childStdInRead;

        SECURITY_ATTRIBUTES securityAttributes;
        securityAttributes.nLength = sizeof(securityAttributes);
        securityAttributes.lpSecurityDescriptor = nullptr;
        securityAttributes.bInheritHandle = true;

        // 0 means use the 'system default'
        //const DWORD bufferSize = 64 * 1024;
        const DWORD bufferSize = 0;

        {
            WinHandle childStdOutReadTmp;
            WinHandle childStdErrReadTmp;
            WinHandle childStdInWriteTmp;
            // create stdout pipe for child process
            SLANG_RETURN_FAIL_ON_FALSE(CreatePipe(childStdOutReadTmp.writeRef(), childStdOutWrite.writeRef(), &securityAttributes, bufferSize));
            // create stderr pipe for child process
            SLANG_RETURN_FAIL_ON_FALSE(CreatePipe(childStdErrReadTmp.writeRef(), childStdErrWrite.writeRef(), &securityAttributes, bufferSize));
            // create stdin pipe for child process        
            SLANG_RETURN_FAIL_ON_FALSE(CreatePipe(childStdInRead.writeRef(), childStdInWriteTmp.writeRef(), &securityAttributes, bufferSize));

            const HANDLE currentProcess = GetCurrentProcess();

            // https://docs.microsoft.com/en-us/windows/win32/api/handleapi/nf-handleapi-duplicatehandle

            // create a non-inheritable duplicate of the stdout reader        
            SLANG_RETURN_FAIL_ON_FALSE(DuplicateHandle(currentProcess, childStdOutReadTmp, currentProcess, childStdOutRead.writeRef(), 0, FALSE, DUPLICATE_SAME_ACCESS));
            // create a non-inheritable duplicate of the stderr reader
            SLANG_RETURN_FAIL_ON_FALSE(DuplicateHandle(currentProcess, childStdErrReadTmp, currentProcess, childStdErrRead.writeRef(), 0, FALSE, DUPLICATE_SAME_ACCESS));
            // create a non-inheritable duplicate of the stdin writer
            SLANG_RETURN_FAIL_ON_FALSE(DuplicateHandle(currentProcess, childStdInWriteTmp, currentProcess, childStdInWrite.writeRef(), 0, FALSE, DUPLICATE_SAME_ACCESS));
        }

        // TODO: switch to proper wide-character versions of these...
        STARTUPINFOW startupInfo;
        ZeroMemory(&startupInfo, sizeof(startupInfo));
        startupInfo.cb = sizeof(startupInfo);
        startupInfo.hStdError = childStdErrWrite;
        startupInfo.hStdOutput = childStdOutWrite;
        startupInfo.hStdInput = childStdInRead;
        startupInfo.dwFlags = STARTF_USESTDHANDLES;

        OSString pathBuffer;
        LPCWSTR path = nullptr;

        if (commandLine.m_executableType == CommandLine::ExecutableType::Path)
        {
            StringBuilder cmd;
            StringEscapeUtil::appendMaybeQuoted(getEscapeHandler(), commandLine.m_executable.getUnownedSlice(), cmd);

            pathBuffer = cmd.toWString();
            path = pathBuffer.begin();
        }

        // Produce the command line string
        String cmdString = commandLine.toString();
        OSString cmdStringBuffer = cmdString.toWString();

        // Now we can actually get around to starting a process
        PROCESS_INFORMATION processInfo;
        ZeroMemory(&processInfo, sizeof(processInfo));

        // https://docs.microsoft.com/en-us/windows/win32/procthread/process-creation-flags

        DWORD createFlags = CREATE_NO_WINDOW;

        if (flags & Process::Flag::AttachDebugger)
        {
            createFlags |= CREATE_SUSPENDED;
        }

        // https://docs.microsoft.com/en-us/windows/desktop/api/processthreadsapi/nf-processthreadsapi-createprocessa
        // `CreateProcess` requires write access to this, for some reason...
        BOOL success = CreateProcessW(
            path,
            (LPWSTR)cmdStringBuffer.begin(),
            nullptr,
            nullptr,
            true,
            createFlags,
            nullptr, // TODO: allow specifying environment variables?
            nullptr,
            &startupInfo,
            &processInfo);

        if (!success)
        {
            DWORD err = GetLastError();
            SLANG_UNUSED(err);
            return SLANG_FAIL;
        }

        if (flags & Process::Flag::AttachDebugger)
        {
            // Lets see if we can set up to debug
            // https://docs.microsoft.com/en-us/windows/win32/debug/debugging-a-running-process
            
            //DebugActiveProcess(processInfo.dwProcessId);
        
            // Resume the thread
            ResumeThread(processInfo.hThread);
        }

        // close handles we are now done with
        CloseHandle(processInfo.hThread);

        // Save the process handle
        processHandle = processInfo.hProcess;
    }

    RefPtr<Stream> streams[Index(Process::StreamType::CountOf)];
    streams[Index(Process::StreamType::ErrorOut)] = new WinPipeStream(childStdErrRead.detach(), FileAccess::Read);
    streams[Index(Process::StreamType::StdOut)] = new WinPipeStream(childStdOutRead.detach(), FileAccess::Read);
    streams[Index(Process::StreamType::StdIn)] = new WinPipeStream(childStdInWrite.detach(), FileAccess::Write);

    outProcess = new WinProcess(processHandle.detach(), streams[0].readRef());
    return SLANG_OK;
}

/* static */void Process::sleepCurrentThread(Index timeInMs)
{
    ::Sleep(DWORD(timeInMs));
}

static uint64_t _getClockFrequency()
{
    LARGE_INTEGER timerFrequency;
    QueryPerformanceFrequency(&timerFrequency);
    return timerFrequency.QuadPart;
}

static const uint64_t g_frequency = _getClockFrequency();

/* static */uint64_t Process::getClockFrequency()
{
    return g_frequency;
}

/* static */uint64_t Process::getClockTick()
{
    LARGE_INTEGER counter;
    QueryPerformanceCounter(&counter);
    return counter.QuadPart;
}

} // namespace Slang