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#include "slang-test-tool-util.h"
#include "../../slang-com-helper.h"
#include "slang-io.h"
#include "slang-string-util.h"
namespace Slang
{
/* static */ToolReturnCode TestToolUtil::getReturnCode(SlangResult res)
{
switch (res)
{
case SLANG_OK: return ToolReturnCode::Success;
case SLANG_E_INTERNAL_FAIL: return ToolReturnCode::CompilationFailed;
case SLANG_FAIL: return ToolReturnCode::Failed;
case SLANG_E_NOT_AVAILABLE: return ToolReturnCode::Ignored;
default:
{
return (SLANG_SUCCEEDED(res)) ? ToolReturnCode::Success : ToolReturnCode::Failed;
}
}
}
/* static */ToolReturnCode TestToolUtil::getReturnCodeFromInt(int code)
{
if (code >= int(ToolReturnCodeSpan::First) && code <= int(ToolReturnCodeSpan::Last))
{
return ToolReturnCode(code);
}
else
{
SLANG_ASSERT(!"Invalid integral code");
return ToolReturnCode::Failed;
}
}
/* static */SlangResult TestToolUtil::setSessionDefaultPrelude(const char* exePath, slang::IGlobalSession* session)
{
// Set the prelude to a path
String canonicalPath;
if (SLANG_SUCCEEDED(Path::getCanonical(exePath, canonicalPath)))
{
// Get the directory
canonicalPath = Path::getParentDirectory(canonicalPath);
String path = Path::combine(canonicalPath, "../../../prelude/slang-cpp-prelude.h");
if (SLANG_SUCCEEDED(Path::getCanonical(path, canonicalPath)))
{
// Use forward slashes, to avoid escaping the path
canonicalPath = StringUtil::calcCharReplaced(canonicalPath, '\\', '/');
// It must exist!
if (!File::exists(canonicalPath))
{
SLANG_ASSERT(!"Couldn't find the prelude relative to the executable");
return SLANG_FAIL;
}
StringBuilder prelude;
prelude << "#include \"" << canonicalPath << "\"\n\n";
const SlangPassThrough downstreamCompilers[] = {
SLANG_PASS_THROUGH_CLANG, ///< Clang C/C++ compiler
SLANG_PASS_THROUGH_VISUAL_STUDIO, ///< Visual studio C/C++ compiler
SLANG_PASS_THROUGH_GCC, ///< GCC C/C++ compiler
SLANG_PASS_THROUGH_GENERIC_C_CPP,
};
for (auto downstreamCompiler : downstreamCompilers)
{
session->setDownstreamCompilerPrelude(downstreamCompiler, prelude.getBuffer());
}
}
}
return SLANG_OK;
}
}
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