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#include "slang-memory-arena.h"
namespace Slang {
MemoryArena::MemoryArena()
{
// Mark as invalid so any alloc call will fail
m_blockAlignment = 0;
m_blockSize = 0;
// Set up as empty
m_blocks = nullptr;
_setCurrentBlock(nullptr);
m_blockFreeList.init(sizeof(Block), sizeof(void*), 16);
}
MemoryArena::~MemoryArena()
{
_deallocateBlocks();
}
MemoryArena::MemoryArena(size_t blockSize, size_t blockAlignment)
{
_initialize(blockSize, blockAlignment);
}
void MemoryArena::init(size_t blockSize, size_t blockAlignment)
{
_deallocateBlocks();
m_blockFreeList.reset();
_initialize(blockSize, blockAlignment);
}
void MemoryArena::_initialize(size_t blockSize, size_t alignment)
{
// Alignment must be a power of 2
assert(((alignment - 1) & alignment) == 0);
// Must be at least sizeof(void*) in size, as that is the minimum the backing allocator will be
alignment = (alignment < kMinAlignment) ? kMinAlignment : alignment;
// If alignment required is larger then the backing allocators then
// make larger to ensure when alignment correction takes place it will be aligned
if (alignment > kMinAlignment)
{
blockSize += alignment;
}
m_blockSize = blockSize;
m_blockAlignment = alignment;
m_blocks = nullptr;
_setCurrentBlock(nullptr);
m_blockFreeList.init(sizeof(Block), sizeof(void*), 16);
}
void* MemoryArena::_allocateAligned(size_t size, size_t alignment)
{
assert(size);
// Can't be space in the current block -> so we can either place in next, or in a new block
_newCurrentBlock(size, alignment);
uint8_t* const current = m_current;
// If everything has gone to plan, must be space here...
assert(current + size <= m_end);
m_current = current + size;
return current;
}
void MemoryArena::_deallocateBlocks()
{
Block* currentBlock = m_blocks;
while (currentBlock)
{
// Deallocate the block
::free(currentBlock->m_alloc);
// next block
currentBlock = currentBlock->m_next;
}
// Can deallocate all blocks to
m_blockFreeList.deallocateAll();
}
void MemoryArena::_setCurrentBlock(Block* block)
{
if (block)
{
m_end = block->m_end;
m_start = block->m_start;
m_current = m_start;
}
else
{
m_start = nullptr;
m_end = nullptr;
m_current = nullptr;
}
m_currentBlock = block;
}
MemoryArena::Block* MemoryArena::_newCurrentBlock(size_t size, size_t alignment)
{
// Make sure init has been called (or has been set up in parameterized constructor)
assert(m_blockSize > 0);
// Alignment must be a power of 2
assert(((alignment - 1) & alignment) == 0);
// Alignment must at a minimum be block alignment (such if reused the constraints hold)
alignment = (alignment < m_blockAlignment) ? m_blockAlignment : alignment;
const size_t alignMask = alignment - 1;
// First try the next block (if there is one)
{
Block* next = m_currentBlock ? m_currentBlock->m_next : m_blocks;
if (next)
{
// Align could be done from the actual allocation start, but doing so would mean a pointer which
// didn't hit the constraint of being between start/end
// So have to align conservatively using start
uint8_t* memory = (uint8_t*)((size_t(next->m_start) + alignMask) & ~alignMask);
// Check if can fit block in
if (memory + size <= next->m_end)
{
_setCurrentBlock(next);
return next;
}
}
}
// The size of the block must be at least large enough to take into account alignment
size_t allocSize = (alignment <= kMinAlignment) ? size : (size + alignment);
// The minimum block size should be at least m_blockSize
allocSize = (allocSize < m_blockSize) ? m_blockSize : allocSize;
// Allocate block
Block* block = (Block*)m_blockFreeList.allocate();
if (!block)
{
return nullptr;
}
// Allocate the memory
uint8_t* alloc = (uint8_t*)::malloc(allocSize);
if (!alloc)
{
m_blockFreeList.deallocate(block);
return nullptr;
}
// Do the alignment on the allocation
uint8_t* const start = (uint8_t*)((size_t(alloc) + alignMask) & ~alignMask);
// Setup the block
block->m_alloc = alloc;
block->m_start = start;
block->m_end = alloc + allocSize;
block->m_next = nullptr;
// Insert block into list
if (m_currentBlock)
{
// Insert after current block
block->m_next = m_currentBlock->m_next;
m_currentBlock->m_next = block;
}
else
{
// Add to start of the list of the blocks
block->m_next = m_blocks;
m_blocks = block;
}
_setCurrentBlock(block);
return block;
}
MemoryArena::Block* MemoryArena::_findBlock(const void* alloc, Block* endBlock) const
{
const uint8_t* ptr = (const uint8_t*)alloc;
Block* block = m_blocks;
while (block != endBlock)
{
if (ptr >= block->m_start && ptr < block->m_end)
{
return block;
}
block = block->m_next;
}
return nullptr;
}
MemoryArena::Block* MemoryArena::_findPreviousBlock(Block* block)
{
Block* currentBlock = m_blocks;
while (currentBlock)
{
if (currentBlock->m_next == block)
{
return currentBlock;
}
currentBlock = currentBlock->m_next;
}
return nullptr;
}
void MemoryArena::deallocateAll()
{
Block** prev = &m_blocks;
Block* block = m_blocks;
while (block)
{
if (size_t(block->m_end - block->m_alloc) > m_blockSize)
{
// Oversized block so we need to free it and remove from the list
Block* nextBlock = block->m_next;
*prev = nextBlock;
// Free the backing memory
::free(block->m_alloc);
// Free the block
m_blockFreeList.deallocate(block);
// prev stays the same, now working on next tho
block = nextBlock;
}
else
{
// Onto next
prev = &block->m_next;
block = block->m_next;
}
}
// Make the first current (if any)
_setCurrentBlock(m_blocks);
}
void MemoryArena::reset()
{
_deallocateBlocks();
m_blocks = nullptr;
_setCurrentBlock(nullptr);
}
} // namespace Slang
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