blob: aec1efc37593905ae6bd952fcd3fb77aa83786e8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
#include "memory-pool.h"
#include <cassert>
namespace Slang
{
MemoryPool::MemoryPool(unsigned char * pBuffer, int pLog2BlockSize, int numBlocks)
{
Init(pBuffer, pLog2BlockSize, numBlocks);
}
void MemoryPool::Init(unsigned char * pBuffer, int pLog2BlockSize, int numBlocks)
{
assert(pLog2BlockSize >= 1 && pLog2BlockSize <= 30);
assert(numBlocks >= 4);
buffer = pBuffer;
blockSize = 1 << pLog2BlockSize;
log2BlockSize = pLog2BlockSize;
numLevels = Math::Log2Floor(numBlocks);
freeList[0] = (FreeListNode*)buffer;
freeList[0]->NextPtr = nullptr;
freeList[0]->PrevPtr = nullptr;
used.SetMax(1 << (numLevels));
for (int i = 1; i < MaxLevels; i++)
{
freeList[i] = nullptr;
}
}
int MemoryPool::AllocBlock(int level)
{
if (level < 0)
return -1;
if (freeList[level] == nullptr)
{
auto largeBlockAddr = AllocBlock(level - 1);
if (largeBlockAddr != -1)
{
auto block1 = (FreeListNode*)(buffer + ((largeBlockAddr ^ (1 << (numLevels - level))) << log2BlockSize));
block1->NextPtr = nullptr;
block1->PrevPtr = nullptr;
freeList[level] = block1;
int blockIndex = (1 << level) + (largeBlockAddr >> (numLevels-level)) - 1;
used.Add(blockIndex);
return largeBlockAddr;
}
else
return -1;
}
else
{
auto node = freeList[level];
if (node->NextPtr)
{
node->NextPtr->PrevPtr = node->PrevPtr;
}
freeList[level] = freeList[level]->NextPtr;
int rs = (int)((unsigned char *)node - buffer) >> log2BlockSize;
int blockIndex = (1 << level) + (rs >> (numLevels - level)) - 1;
used.Add(blockIndex);
return rs;
}
}
unsigned char * MemoryPool::Alloc(int size)
{
if (size == 0)
return nullptr;
int originalSize = size;
if (size < blockSize)
size = blockSize;
int order = numLevels - (Math::Log2Ceil(size) - log2BlockSize);
assert(order >= 0 && order < MaxLevels);
bytesAllocated += (1 << ((numLevels-order) + log2BlockSize));
bytesWasted += (1 << ((numLevels - order) + log2BlockSize)) - originalSize;
int blockId = AllocBlock(order);
if (blockId != -1)
return buffer + (blockId << log2BlockSize);
else
return nullptr;
}
void MemoryPool::FreeBlock(unsigned char * ptr, int level)
{
int indexInLevel = (int)(ptr - buffer) >> (numLevels - level + log2BlockSize);
int blockIndex = (1 << level) + indexInLevel - 1;
assert(used.Contains(blockIndex));
int buddyIndex = (blockIndex & 1) ? blockIndex + 1 : blockIndex - 1;
used.Remove(blockIndex);
if (level > 0 && !used.Contains(buddyIndex))
{
auto buddyPtr = (FreeListNode *)(buffer + ((((int)(ptr - buffer) >> log2BlockSize) ^ (1 << (numLevels - level))) << log2BlockSize));
if (buddyPtr->PrevPtr)
{
buddyPtr->PrevPtr->NextPtr = buddyPtr->NextPtr;
}
if (buddyPtr->NextPtr)
{
buddyPtr->NextPtr->PrevPtr = buddyPtr->PrevPtr;
}
if (freeList[level] == buddyPtr)
{
freeList[level] = buddyPtr->NextPtr;
}
// recursively free parent blocks
auto parentPtr = Math::Min(buddyPtr, (FreeListNode*)ptr);
if (level > 0)
FreeBlock((unsigned char*)parentPtr, level - 1);
}
else
{
// insert to freelist
auto freeNode = (FreeListNode *)ptr;
freeNode->NextPtr = freeList[level];
freeNode->PrevPtr = nullptr;
if (freeList[level])
freeList[level]->PrevPtr = freeNode;
freeList[level] = freeNode;
}
}
void MemoryPool::Free(unsigned char * ptr, int size)
{
if (size == 0)
return;
int originalSize = size;
if (size < blockSize)
size = blockSize;
int level = numLevels - (Math::Log2Ceil(size) - log2BlockSize);
bytesAllocated -= (1 << ((numLevels-level) + log2BlockSize));
bytesWasted -= (1 << ((numLevels - level) + log2BlockSize)) - originalSize;
FreeBlock(ptr, level);
}
}
|