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#include "core/slang-basic.h"
#include "examples/example-base/example-base.h"
#include "platform/window.h"
#include "slang-com-ptr.h"
#include "slang-rhi.h"
#include "slang.h"
#include <cstdio>
using namespace rhi;
using namespace Slang;
struct PlatformTest : public WindowedAppBase
{
void onSizeChanged()
{
printf("onSizeChanged\n");
fflush(stdout);
}
void onFocus()
{
printf("onFocus\n");
fflush(stdout);
}
void onLostFocus()
{
printf("onLostFocus\n");
fflush(stdout);
}
void onKeyDown(platform::KeyEventArgs args)
{
printf("onKeyDown(key=0x%02x, buttons=0x%02x)\n", (uint32_t)args.key, args.buttons);
fflush(stdout);
}
void onKeyUp(platform::KeyEventArgs args)
{
printf("onKeyUp(key=0x%02x, buttons=0x%02x)\n", (uint32_t)args.key, args.buttons);
fflush(stdout);
}
void onKeyPress(platform::KeyEventArgs args)
{
printf("onKeyPress(keyChar=0x%02x)\n", args.keyChar);
fflush(stdout);
}
void onMouseMove(platform::MouseEventArgs args)
{
// Throttle mouse move events using a simple counter
static int mouseMoveCounter = 0;
mouseMoveCounter++;
if (mouseMoveCounter % 50 == 0) // Only print every 50th mouse move event
{
printf(
"onMouseMove(x=%d, y=%d, delta=%d, buttons=0x%02x)\n",
args.x,
args.y,
args.delta,
args.buttons);
fflush(stdout);
}
}
void onMouseDown(platform::MouseEventArgs args)
{
printf(
"onMouseDown(x=%d, y=%d, delta=%d, buttons=0x%02x)\n",
args.x,
args.y,
args.delta,
args.buttons);
fflush(stdout);
}
void onMouseUp(platform::MouseEventArgs args)
{
printf(
"onMouseUp(x=%d, y=%d, delta=%d, buttons=0x%02x)\n",
args.x,
args.y,
args.delta,
args.buttons);
fflush(stdout);
}
void onMouseWheel(platform::MouseEventArgs args)
{
printf(
"onMouseWheel(x=%d, y=%d, delta=%d, buttons=0x%02x\n",
args.x,
args.y,
args.delta,
args.buttons);
fflush(stdout);
}
Slang::Result initialize()
{
SLANG_RETURN_ON_FAIL(initializeBase("platform-test", 1024, 768, getDeviceType()));
// We may not have a window if we're running in test mode
SLANG_ASSERT(isTestMode() || gWindow);
if (gWindow)
{
printf("Setting up event handlers...\n");
fflush(stdout);
gWindow->events.sizeChanged = [this]() { onSizeChanged(); };
gWindow->events.focus = [this]() { onFocus(); };
gWindow->events.lostFocus = [this]() { onLostFocus(); };
gWindow->events.keyDown = [this](const platform::KeyEventArgs& e) { onKeyDown(e); };
gWindow->events.keyUp = [this](const platform::KeyEventArgs& e) { onKeyUp(e); };
gWindow->events.keyPress = [this](const platform::KeyEventArgs& e) { onKeyPress(e); };
gWindow->events.mouseMove = [this](const platform::MouseEventArgs& e)
{ onMouseMove(e); };
gWindow->events.mouseDown = [this](const platform::MouseEventArgs& e)
{ onMouseDown(e); };
gWindow->events.mouseUp = [this](const platform::MouseEventArgs& e) { onMouseUp(e); };
gWindow->events.mouseWheel = [this](const platform::MouseEventArgs& e)
{ onMouseWheel(e); };
printf("Event handlers set up successfully.\n");
}
else
{
printf("No window available for event setup.\n");
fflush(stdout);
}
return SLANG_OK;
}
virtual void renderFrame(ITexture* texture) override
{
auto commandEncoder = gQueue->createCommandEncoder();
ComPtr<ITextureView> textureView = gDevice->createTextureView(texture, {});
RenderPassColorAttachment colorAttachment = {};
colorAttachment.view = textureView;
colorAttachment.loadOp = LoadOp::Clear;
RenderPassDesc renderPass = {};
renderPass.colorAttachments = &colorAttachment;
renderPass.colorAttachmentCount = 1;
auto renderEncoder = commandEncoder->beginRenderPass(renderPass);
RenderState renderState = {};
renderState.viewports[0] = Viewport::fromSize(windowWidth, windowHeight);
renderState.viewportCount = 1;
renderState.scissorRects[0] = ScissorRect::fromSize(windowWidth, windowHeight);
renderState.scissorRectCount = 1;
renderEncoder->setRenderState(renderState);
renderEncoder->end();
gQueue->submit(commandEncoder->finish());
if (!isTestMode())
{
gSurface->present();
}
}
};
// This macro instantiates an appropriate main function to
// run the application defined above.
EXAMPLE_MAIN(innerMain<PlatformTest>);
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