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#include "../../prelude/slang-cpp-prelude.h"
#ifdef SLANG_PRELUDE_NAMESPACE
using namespace SLANG_PRELUDE_NAMESPACE;
#endif
Vector<uint32_t, 3> operator+(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
{
Vector<uint32_t, 3> r;
r.x = a.x + b.x;
r.y = a.y + b.y;
r.z = a.z + b.z;
return r;
}
Vector<uint32_t, 3> operator*(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
{
Vector<uint32_t, 3> r;
r.x = a.x * b.x;
r.y = a.y * b.y;
r.z = a.z * b.z;
return r;
}
Vector<uint32_t, 3> make_VecU3(uint32_t a, uint32_t b, uint32_t c)
{
return Vector<uint32_t, 3>{ a, b, c};
}
size_t __computeMainSize = 668;
unsigned char __computeMain[] = {68, 88, 66, 67, 87, 111, 81, 164, 2, 29, 72, 42, 151, 28, 13, 217, 55, 37, 7, 95, 1,
0, 0, 0, 156, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 8, 1, 0, 0, 24,
1, 0, 0, 40, 1, 0, 0, 32, 2, 0, 0, 82, 68, 69, 70, 204, 0, 0, 0, 1,
0, 0, 0, 88, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 67, 0,
9, 16, 0, 164, 0, 0, 0, 60, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 1,
0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 101,
110, 116, 114, 121, 80, 111, 105, 110, 116, 80, 97, 114, 97, 109, 115, 95, 105, 111, 66, 117,
102, 102, 101, 114, 95, 48, 0, 60, 0, 0, 0, 1, 0, 0, 0, 112, 0, 0, 0, 4,
0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 4,
0, 0, 0, 2, 0, 0, 0, 148, 0, 0, 0, 0, 0, 0, 0, 36, 69, 108, 101, 109,
101, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48,
46, 49, 0, 73, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 79,
83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 83, 72, 69, 88, 240,
0, 0, 0, 64, 0, 5, 0, 60, 0, 0, 0, 106, 8, 0, 1, 158, 0, 0, 4, 0,
224, 17, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 2, 18, 0, 2, 0, 104,
0, 0, 2, 1, 0, 0, 0, 155, 0, 0, 4, 4, 0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 167, 0, 0, 8, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1,
64, 0, 0, 0, 0, 0, 0, 6, 224, 17, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34,
0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0,
0, 0, 63, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0,
0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 75, 0, 0, 5, 18, 0, 16, 0, 0,
0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 18, 0, 16, 0, 0,
0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10,
0, 16, 0, 0, 0, 0, 0, 168, 0, 0, 8, 18, 224, 17, 0, 0, 0, 0, 0, 10,
0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62,
0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, };
void computeMain_wrapper(gfx_Device_0* device, Vector<uint32_t, 3> gridDims,
RWStructuredBuffer<float> buffer)
{
gfx_ShaderProgram_0* shaderProgram = loadShaderProgram_0(device);
gfx_TransientResourceHeap_0* transientHeap = buildTransientHeap_0(device);
gfx_PipelineState_0* pipelineState = buildPipelineState_0(device, shaderProgram);
gfx_ResourceView_0* bufferView = createBufferView_0(device, unconvertBuffer_0(buffer));
dispatchComputation_0(device, transientHeap, pipelineState, bufferView, gridDims.x, gridDims.y, gridDims.z);
}
#line 8 "../../../examples/heterogeneous-hello-world/shader.slang"
struct EntryPointParams_0
{
RWStructuredBuffer<float> ioBuffer_0;
};
#line 21
struct gfx_Device_0
{
};
#line 22
struct gfx_BufferResource_0
{
};
#line 23
struct gfx_ResourceView_0
{
};
#line 8
void _computeMain(void* _S1, void* entryPointParams_0, void* _S2)
{
#line 8
ComputeThreadVaryingInput* _S3 = (slang_bit_cast<ComputeThreadVaryingInput*>(_S1));
uint32_t tid_0 = (*(&_S3->groupID) * make_VecU3(4U, 1U, 1U) + *(&_S3->groupThreadID)).x;
float* _S4 = &(*(&(slang_bit_cast<EntryPointParams_0*>(entryPointParams_0))->ioBuffer_0))[tid_0];
#line 12
float i_0 = *_S4;
bool _S5 = i_0 < 0.50000000000000000000f;
#line 13
float _S6 = i_0 + i_0;
#line 13
float _S7 = (F32_sqrt((i_0)));
#line 13
float o_0 = _S5 ? _S6 : _S7;
float* _S8 = &(*(&(slang_bit_cast<EntryPointParams_0*>(entryPointParams_0))->ioBuffer_0))[tid_0];
#line 15
*_S8 = o_0;
return;
}
#line 31
gfx_Device_0* createDevice_0();
gfx_BufferResource_0* createStructuredBuffer_0(gfx_Device_0* _0, FixedArray<float, 4> _1);
gfx_ResourceView_0* createBufferView_0(gfx_Device_0* _0, gfx_BufferResource_0* _1);
#line 4
RWStructuredBuffer<float> convertBuffer_0(gfx_BufferResource_0* _0);
#line 44
void printInitialValues_0(FixedArray<float, 4> _0, int32_t _1);
#line 50
bool printOutputValues_0(gfx_Device_0* _0, gfx_BufferResource_0* _1, int32_t _2);
bool executeComputation_0()
{
FixedArray<float, 4> initialArray_0 = { 3.00000000000000000000f, -20.00000000000000000000f, -6.00000000000000000000f, 8.00000000000000000000f };
gfx_Device_0* _S9 = createDevice_0();
gfx_BufferResource_0* _S10 = createStructuredBuffer_0(_S9, initialArray_0);
gfx_ResourceView_0* _S11 = createBufferView_0(_S9, _S10);
Vector<uint32_t, 3> _S12 = make_VecU3(uint32_t(int(4)), uint32_t(int(1)), uint32_t(int(1)));
RWStructuredBuffer<float> _S13 = convertBuffer_0(_S10);
#line 64
computeMain_wrapper(_S9, _S12, _S13);
printInitialValues_0(initialArray_0, int(4));
bool _S14 = printOutputValues_0(_S9, _S10, int(4));
return true;
}
// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain_Thread(ComputeThreadVaryingInput* varyingInput, void* entryPointParams, void* globalParams)
{
_computeMain(varyingInput, entryPointParams, globalParams);
}
// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain_Group(ComputeVaryingInput* varyingInput, void* entryPointParams, void* globalParams)
{
ComputeThreadVaryingInput threadInput = {};
threadInput.groupID = varyingInput->startGroupID;
for (uint32_t x = 0; x < 4; ++x)
{
threadInput.groupThreadID.x = x;
_computeMain(&threadInput, entryPointParams, globalParams);
}
}
// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain(ComputeVaryingInput* varyingInput, void* entryPointParams, void* globalParams)
{
ComputeVaryingInput vi = *varyingInput;
ComputeVaryingInput groupVaryingInput = {};
for (uint32_t z = vi.startGroupID.z; z < vi.endGroupID.z; ++z)
{
groupVaryingInput.startGroupID.z = z;
for (uint32_t y = vi.startGroupID.y; y < vi.endGroupID.y; ++y)
{
groupVaryingInput.startGroupID.y = y;
for (uint32_t x = vi.startGroupID.x; x < vi.endGroupID.x; ++x)
{
groupVaryingInput.startGroupID.x = x;
computeMain_Group(&groupVaryingInput, entryPointParams, globalParams);
}
}
}
}
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