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#include "../../slang/prelude/slang-cpp-prelude.h"


//namespace { // anonymous 

#ifdef SLANG_PRELUDE_NAMESPACE
using namespace SLANG_PRELUDE_NAMESPACE;
#endif

Vector<uint32_t, 3> operator+(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
{
    Vector<uint32_t, 3> r;
    r.x = a.x + b.x;
    r.y = a.y + b.y;
    r.z = a.z + b.z;
    return r;
}

Vector<uint32_t, 3> operator*(Vector<uint32_t, 3> a, Vector<uint32_t, 3> b)
{
    Vector<uint32_t, 3> r;
    r.x = a.x * b.x;
    r.y = a.y * b.y;
    r.z = a.z * b.z;
    return r;
}

Vector<uint32_t, 3> make_VecU3(uint32_t a, uint32_t b, uint32_t c)
{
    return Vector<uint32_t, 3>{ a, b, c};
}

size_t __computeMainSize = 652;
unsigned char __computeMain[] = {68, 88, 66, 67, 85, 217, 21, 44, 5, 208, 4, 46, 7, 254, 139, 84, 132, 65, 108, 79, 1, 0, 0, 0, 140, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 248, 0, 0, 0, 8, 1, 0, 0, 24, 1, 0, 0, 16, 2, 0, 0, 82, 68, 69, 70, 188, 0, 0, 0, 1, 0, 0, 0, 72, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 4, 83, 67, 0, 9, 16, 0, 148, 0, 0, 0, 60, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 105, 111, 66, 117, 102, 102, 101, 114, 95, 48, 0, 171, 60, 0, 0, 0, 1, 0, 0, 0, 96, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 36, 69, 108, 101, 109, 101, 110, 116, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 79, 83, 71, 78, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 83, 72, 69, 88, 240, 0, 0, 0, 64, 0, 5, 0, 60, 0, 0, 0, 106, 8, 0, 1, 158, 0, 0, 4, 0, 224, 17, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 2, 18, 0, 2, 0, 104, 0, 0, 2, 1, 0, 0, 0, 155, 0, 0, 4, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 167, 0, 0, 8, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 6, 224, 17, 0, 0, 0, 0, 0, 49, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 63, 0, 0, 0, 7, 66, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 75, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 55, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 26, 0, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 168, 0, 0, 8, 18, 224, 17, 0, 0, 0, 0, 0, 10, 0, 2, 0, 1, 64, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};

#line 11 "shader.slang"
struct GlobalParams_0
{
    RWStructuredBuffer<float> ioBuffer_0;
};

struct KernelContext_0
{
    GlobalParams_0* globalParams_0;
};

struct gfx_Window_0
{
};


#line 22
struct gfx_Renderer_0
{
};


#line 23
struct gfx_BufferResource_0
{
};


struct gfx_ShaderProgram_0
{
};


#line 26
struct gfx_DescriptorSetLayout_0
{
};


#line 24
struct gfx_PipelineLayout_0
{
};


#line 27
struct gfx_DescriptorSet_0
{
};


#line 25
struct gfx_PipelineState_0
{
};


#line 7
void _computeMain(void* _S1, void* entryPointParams_0, void* _S2)
{
    ComputeThreadVaryingInput* _S3 = ((ComputeThreadVaryingInput*)(_S1));
    KernelContext_0 kernelContext_0;
    *(&(&kernelContext_0)->globalParams_0) = ((GlobalParams_0*)(_S2));

#line 9
    uint32_t tid_0 = (*(&_S3->groupID) * make_VecU3(4U, 1U, 1U) + *(&_S3->groupThreadID)).x;

    float* _S4 = &(*(&(*(&(&kernelContext_0)->globalParams_0))->ioBuffer_0))[tid_0];

#line 11
    float i_0 = *_S4;
    bool _S5 = i_0 < 0.50000000000000000000f;

#line 12
    float _S6 = i_0 + i_0;

#line 12
    float _S7 = (F32_sqrt((i_0)));

#line 12
    float o_0 = _S5 ? _S6 : _S7;

    float* _S8 = &(*(&(*(&(&kernelContext_0)->globalParams_0))->ioBuffer_0))[tid_0];

#line 14
    *_S8 = o_0;

#line 7
    return;
}


#line 34
gfx_Window_0* createWindow_0(int32_t _0, int32_t _1);


#line 35
gfx_Renderer_0* createRenderer_0(int32_t _0, int32_t _1, gfx_Window_0* _2);



gfx_BufferResource_0* createStructuredBuffer_0(gfx_Renderer_0* _0, FixedArray<float, 4> _1);


#line 33
gfx_ShaderProgram_0* loadShaderProgram_0(gfx_Renderer_0* _0);


#line 40
gfx_DescriptorSetLayout_0* buildDescriptorSetLayout_0(gfx_Renderer_0* _0);


#line 41
gfx_PipelineLayout_0* buildPipeline_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1);


#line 42
gfx_DescriptorSet_0* buildDescriptorSet_0(gfx_Renderer_0* _0, gfx_DescriptorSetLayout_0* _1, gfx_BufferResource_0* _2);



gfx_PipelineState_0* buildPipelineState_0(gfx_ShaderProgram_0* _0, gfx_Renderer_0* _1, gfx_PipelineLayout_0* _2);



void printInitialValues_0(FixedArray<float, 4> _0, int32_t _1);


#line 51
void dispatchComputation_0(gfx_Renderer_0* _0, gfx_PipelineState_0* _1, gfx_PipelineLayout_0* _2, gfx_DescriptorSet_0* _3);




void print_output_0(gfx_Renderer_0* _0, gfx_BufferResource_0* _1, int32_t _2);




bool executeComputation_0()
{



    FixedArray<float, 4> initialArray_0 = { 3.00000000000000000000f, -20.00000000000000000000f, -6.00000000000000000000f, 8.00000000000000000000f };


    gfx_Window_0* _S9 = createWindow_0(int(1024), int(768));
    gfx_Renderer_0* _S10 = createRenderer_0(int(1024), int(768), _S9);
    gfx_BufferResource_0* _S11 = createStructuredBuffer_0(_S10, initialArray_0);
    gfx_ShaderProgram_0* _S12 = loadShaderProgram_0(_S10);
    gfx_DescriptorSetLayout_0* _S13 = buildDescriptorSetLayout_0(_S10);
    gfx_PipelineLayout_0* _S14 = buildPipeline_0(_S10, _S13);
    gfx_DescriptorSet_0* _S15 = buildDescriptorSet_0(_S10, _S13, _S11);
    gfx_PipelineState_0* _S16 = buildPipelineState_0(_S12, _S10, _S14);
    printInitialValues_0(initialArray_0, int(4));
    dispatchComputation_0(_S10, _S16, _S14, _S15);
    print_output_0(_S10, _S11, int(4));


    return true;
}

//} // anonymous

// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain_Thread(ComputeThreadVaryingInput* varyingInput, void* entryPointParams, void* globalParams)
{
    _computeMain(varyingInput, entryPointParams, globalParams);
}
// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain_Group(ComputeVaryingInput* varyingInput, void* entryPointParams, void* globalParams)
{
    ComputeThreadVaryingInput threadInput = {};
    threadInput.groupID = varyingInput->startGroupID;
    for (uint32_t x = 0; x < 4; ++x)
    {
        threadInput.groupThreadID.x = x;
        _computeMain(&threadInput, entryPointParams, globalParams);
    }
}
// [numthreads(4, 1, 1)]
SLANG_PRELUDE_EXPORT
void computeMain(ComputeVaryingInput* varyingInput, void* entryPointParams, void* globalParams)
{
    ComputeVaryingInput vi = *varyingInput;
    ComputeVaryingInput groupVaryingInput = {};
    for (uint32_t z = vi.startGroupID.z; z < vi.endGroupID.z; ++z)
    {
        groupVaryingInput.startGroupID.z = z;
        for (uint32_t y = vi.startGroupID.y; y < vi.endGroupID.y; ++y)
        {
            groupVaryingInput.startGroupID.y = y;
            for (uint32_t x = vi.startGroupID.x; x < vi.endGroupID.x; ++x)
            {
                groupVaryingInput.startGroupID.x = x;
                computeMain_Group(&groupVaryingInput, entryPointParams, globalParams);
            }
        }
    }
}