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#pragma once
#include "slang-gfx.h"
#include "tools/platform/window.h"
#include "source/core/slang-basic.h"
struct WindowedAppBase
{
protected:
static const int kSwapchainImageCount = 2;
Slang::RefPtr<platform::Window> gWindow;
uint32_t windowWidth;
uint32_t windowHeight;
Slang::ComPtr<gfx::IDevice> gDevice;
Slang::ComPtr<gfx::ISwapchain> gSwapchain;
Slang::ComPtr<gfx::IFramebufferLayout> gFramebufferLayout;
Slang::List<Slang::ComPtr<gfx::IFramebuffer>> gFramebuffers;
Slang::List<Slang::ComPtr<gfx::ITransientResourceHeap>> gTransientHeaps;
Slang::ComPtr<gfx::IRenderPassLayout> gRenderPass;
Slang::ComPtr<gfx::ICommandQueue> gQueue;
Slang::Result initializeBase(const char* titile, int width, int height);
void createSwapchainFramebuffers();
void mainLoop();
virtual void windowSizeChanged();
protected:
virtual void renderFrame(int framebufferIndex) = 0;
public:
platform::Window* getWindow() { return gWindow.Ptr(); }
virtual void finalize() { gQueue->wait(); }
};
template<typename TApp>
int innerMain()
{
TApp app;
if (SLANG_FAILED(app.initialize()))
{
return -1;
}
platform::Application::run(app.getWindow());
app.finalize();
return 0;
}
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