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|
name: Common setup
description: Performs setup common to all our actions
inputs:
os:
required: true
compiler:
required: true
platform:
required: true
config:
required: true
build-llvm:
required: true
runs:
using: composite
steps:
- name: Add bash to PATH
shell: pwsh
if: ${{inputs.os == 'windows'}}
run: |
Add-Content -Path $env:GITHUB_PATH -Value "C:\\Program Files\\Git\\bin"
Add-Content -Path $env:GITHUB_PATH -Value "C:\\Program Files\\Git\\usr\\bin"
- name: Set up MSVC dev tools on Windows
uses: ilammy/msvc-dev-cmd@v1
with:
sdk: "10.0.19041.0"
- shell: bash
run: |
# Set up system dependencies
# Install Ninja
if ! command -v ninja; then
case "${{inputs.os}}" in
linux*) sudo apt-get install -y ninja-build;;
windows*) choco install ninja;;
macos*) brew install ninja;;
esac
fi
# Install cross tools on Ubuntu
if [[ "${{inputs.os}}" == linux* && "${{inputs.platform}}" == "aarch64" && "$(uname -m)" != "aarch64" ]]; then
sudo apt-get install -y crossbuild-essential-arm64
fi
# Set compiler
CC=${{inputs.compiler}}
CXX=${{inputs.compiler}}
# infer C++ compiler
CXX=${CXX/gcc/g++}
CXX=${CXX/clang/clang++}
# Correct gcc version on older ubuntu
if [[ "${{inputs.os}}" == linux* ]]; then
gcc_version=$(gcc -dumpversion | cut -d'.' -f1)
if [ "$gcc_version" -lt 10 ]; then
CC=${CC/gcc/gcc-10}
CXX=${CXX/g++/g++-10}
fi
fi
# Export
echo "CC=$CC" >> "$GITHUB_ENV"
echo "CXX=$CXX" >> "$GITHUB_ENV"
# Some useful variables
config=${{inputs.config}}
cmake_config=$(echo "${{inputs.config}}" | sed '
s/^debug$/Debug/
s/^release$/Release/
s/^releaseWithDebugInfo$/RelWithDebInfo/
s/^minSizeRelease$/MinSizeRel/
')
bin_dir=$(pwd)/build/$cmake_config/bin
lib_dir=$(pwd)/build/$cmake_config/lib
echo "config=$config" >> "$GITHUB_ENV"
echo "cmake_config=$cmake_config" >> "$GITHUB_ENV"
echo "bin_dir=$bin_dir" >> "$GITHUB_ENV"
echo "lib_dir=$lib_dir" >> "$GITHUB_ENV"
# Try to restore an LLVM install, and build it otherwise
- uses: actions/cache/restore@v4
id: cache-llvm
if: inputs.build-llvm == 'true'
with:
path: ${{ github.workspace }}/build/llvm-project-install
# Use os*compiler*platform in lieu of an ABI key here, which is what we really want
key: llvm-${{ inputs.os }}-${{ inputs.compiler }}-${{ inputs.platform }}-${{ hashFiles('external/build-llvm.sh') }}
- name: Build LLVM
if: inputs.build-llvm == 'true' && steps.cache-llvm.outputs.cache-hit != 'true'
shell: bash
run: |
./external/build-llvm.sh \
--install-prefix "${{github.workspace}}/build/llvm-project-install" \
--repo "https://${{github.token}}@github.com/llvm/llvm-project"
- uses: actions/cache/save@v4
if: inputs.build-llvm == 'true' && steps.cache-llvm.outputs.cache-hit != 'true'
with:
path: ${{ github.workspace }}/build/llvm-project-install
key: ${{ steps.cache-llvm.outputs.cache-primary-key }}
- name: Set environment variable for CMake
shell: bash
run: |
if [ "${{inputs.build-llvm}}" == "true" ]; then
echo "LLVM_DIR=${{ github.workspace }}/build/llvm-project-install" >> "$GITHUB_ENV"
echo "Clang_DIR=${{ github.workspace }}/build/llvm-project-install" >> "$GITHUB_ENV"
fi
# Install swiftshader
- uses: robinraju/release-downloader@v1.11
continue-on-error: true
with:
latest: true
repository: "shader-slang/swiftshader"
out-file-path: "swiftshader"
extract: true
fileName: "vk_swiftshader_${{inputs.os}}_${{inputs.platform}}.zip"
- name: Install SwiftShader
shell: bash
run: |
case "${{inputs.os}}" in
windows*) echo "${{github.workspace}}/swiftshader/" >> "$GITHUB_PATH";;
*) echo "LD_LIBRARY_PATH=${LD_LIBRARY_PATH:+${LD_LIBRARY_PATH}:}${{github.workspace}}/swiftshader" >> "$GITHUB_ENV";;
esac
# Put spirv-tools in path
- shell: bash
run: |
win_platform="${{ inputs.platform }}"
win_platform="${win_platform//x86_64/x64}"
case "${{inputs.os}}" in
windows*) echo "${{github.workspace}}/external/slang-binaries/spirv-tools/windows-$win_platform/bin" >> "$GITHUB_PATH";;
linux*) echo "${{github.workspace}}/external/slang-binaries/spirv-tools/$(uname -m)-linux/bin" >> "$GITHUB_PATH";;
esac
|