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* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen2022-02-25
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19
* Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen2022-02-18
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* Add target option to force `scalar` layout for storage buffers. (#2135)Yong He2022-02-17
* Various gfx fixes. (#2132)Yong He2022-02-16
* Fix linux gfx issue (#2131)jsmall-nvidia2022-02-15
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* OSX CI Test (#2126)jsmall-nvidia2022-02-10
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Fix MacOSX build issues (#2124)jsmall-nvidia2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen2022-02-03
* Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen2022-02-03
* GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He2022-02-01
* Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen2022-01-27
* gfx: Allow null entries in shader table. (#2096)Yong He2022-01-25
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Fixes to GFX. (#2083)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Enable running tests in parallel. (#2078)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He2022-01-08
* Fix cuda texture creation bug (#2076)Yong He2022-01-06
* gfx: Fix root shader object implementation in debug layer. (#2059)Yong He2022-01-04
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen2021-12-16
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx: Implement `setSamplePositions`. (#2056)Yong He2021-12-13
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* gfx: Implement remaining resource commands on D3D12. (#2054)Yong He2021-12-13
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: Implement `claerResourceView`. (#2052)Yong He2021-12-09
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08