summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Expand)Author
2022-03-09Initial support for documentation extraction in C++ (#2156)jsmall-nvidia
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-17Add target option to force `scalar` layout for storage buffers. (#2135)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-15Fix linux gfx issue (#2131)jsmall-nvidia
2022-02-11gfx: Various Vulkan fixes. (#2129)Yong He
2022-02-10OSX CI Test (#2126)jsmall-nvidia
2022-02-10gfx: Add `resolveQuery` command. (#2125)Yong He
2022-02-10gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He
2022-02-10gfx: support d3d12 root parameters (#2122)Yong He
2022-02-10Fix MacOSX build issues (#2124)jsmall-nvidia
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-09Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-03Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen
2022-02-03Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen
2022-02-01GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He
2022-01-27Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen
2022-01-25gfx: Allow null entries in shader table. (#2096)Yong He
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-19Fixes to GFX. (#2083)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Enable running tests in parallel. (#2078)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-08Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He
2022-01-06Fix cuda texture creation bug (#2076)Yong He
2022-01-04gfx: Fix root shader object implementation in debug layer. (#2059)Yong He
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-16gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen
2021-12-13Fixes to `uploadTextureData`. (#2058)Yong He
2021-12-13gfx: Implement `setSamplePositions`. (#2056)Yong He
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-12-13gfx: Implement remaining resource commands on D3D12. (#2054)Yong He
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-09gfx: Implement `claerResourceView`. (#2052)Yong He