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Making it easier to work with shaders
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Author
Age
*
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-17
*
Don't use "auto locations" mode in glslang
Tim Foley
2017-07-14
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Add support for dumping intermediates for debugging.
Tim Foley
2017-07-13
*
Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...
Kai-Hwa Yao
2017-07-10
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Don't assume vector contains contents
Kai-Hwa Yao
2017-07-10
*
Allow glslang wrapper to output regular SPIRV before disassembly
Kai-Hwa Yao
2017-07-10
*
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
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Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
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Overhaul `RefPtr` and `String`
Tim Foley
2017-06-29
*
typo
Tim Foley
2017-06-26
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Turn on some debug output for AppVeyor test failure.
Tim Foley
2017-06-26
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Overhaul handling of entry points and translation units.
Tim Foley
2017-06-20
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Allow for automatic importing of Slang code
Tim Foley
2017-06-19
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Rename `CoreLib::*` to `Slang`
Tim Foley
2017-06-15
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AppVeyor: Run tests as part of AppVeyor builds
Tim Foley
2017-06-14
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Testing: Add support for multiple tests per input file.
Tim Foley
2017-06-14
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First pass at support for cross-compilation
Tim Foley
2017-06-13
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GLSL: get GLSL limping in `render-test`
Tim Foley
2017-06-12
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Build: more fixes to get `msbuild` to work from command line.
Tim Foley
2017-06-09
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glslang: Fixups for build
Tim Foley
2017-06-09
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Initial import of code.
Tim Foley
2017-06-09