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2025-05-06Retry when a few unit tests failed. (#6912)Jay Kwak
This PR allows the failed unit-tests to be retried at the end as in a single threaded manner. The purpose of the retry is to increase the stability of CI.
2025-05-06Update C++ standard to C++20 (#6980)Ellie Hermaszewska
* Correct incorrect enum usage on metal * Update C++ standard to C++20 Closes https://github.com/shader-slang/slang/issues/6945 * use bit_cast
2025-05-05Correct incorrect enum usage on metal (#6994)Ellie Hermaszewska
2025-05-02Fix seg-fault in cudaCodeGenBug test (#6985)Jay Kwak
`cudaCodeGenBug` is expected to fail on Linux, because the variable `code` is nullptr. When the next test tried to dereference, it causes a seg-fault.
2025-05-02Fix intermittent failure of slang-unit-test-tool/ReplayRecord (#6981)Jay Kwak
* Fix intermittent failure of slang-unit-test-tool/ReplayRecord Three problems are addressed: 1. the graphics driver sometimes returns nullptr from GetShaderIdentifier 2. `findRecordFileName()` may not find any records at all. 3. the return value from cleanupRecordFiles() overwrote the error value in `res` and it returned SLANG_OK even when there were errors. * Fix compiler warnings on Windows
2025-04-28Add Slang Byte Code generation and interpreter. (#6896)Yong He
* Add Slang Byte Code generation and interpreter. * Fix compile issues. * format code * More compile fix. * Fix clang issue. * Fix more clang issues. * Another clang fix. * Fix clang issues. * Fix another clang issue. * Fix wasm build. * Update building.md * Fix test-server. * Fix compile error. * Fix bug. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-04-26Added getCanonicalGenericConstraints2 (sorts constraints and allows more ↵Ronan
generic expressions) (#6787)
2025-04-25Update spirv-tools to for SDK v2025.2 (#6893)Gangzheng Tong
* Update spirv-tools to for SDK v2025.2 Fixes: #6850 * bump spirv version to 1.4 for op linkage * skip-spirv-validation for coop mat * add skip-spirv-validation option to slang session desc * use SPV_ENV_UNIVERSAL_1_6 for spirv-tool env target Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-04-24update slang-rhi (#6587)Simon Kallweit
* update slang-rhi submodule * slang-rhi API changes * disable agility sdk * fix texture creation * update formats in tests * Extent3D rename * use 1 mip level for 1D textures for Metal * fix texture upload * update to latest slang-rhi * update slang-rhi * format code * update slang-rhi * do not run texture-intrinsics test on metal * update slang-rhi * deal with failing tests * fix more tests * update slang-rhi --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Simon Kallweit <simon.kallweit@gmail.com>
2025-04-23Fixed various queryInterface implementations (#6863)AlexisPollonni
* Fix: Improper implementation in RendererBase::queryInterface In the case an arbitrary uuid was passed to RendererBase::QueryInterface it would return SLANG_OK while the outObject is null. This is improper and unexpected from an IUnkown implementation. Additionally, the function did not call addRef() when concerning an IDevice interface. * Fix: DebugTransientResourceHeap::queryInterface returns wrong interface When trying to query for the transient heap if the debug layer is enabled, queryInterface would set the outObject to the inner api specific heap (ex: vk::TransientResourceImpl) and NOT the debug heap. This causes a side effect when creating a command buffer that debug wrappers would not be used. The debug version will not be returned, and this snowballs causing an access violation when trying to bind a compute pipeline state. After this fix, debug wrappers for transient heaps, command buffers, encoders, etc... wil be used correctly. * fix weird whitespace change
2025-04-22A new approach to AST serialization (#6854)Theresa Foley
* A new approach to AST serialization This change completely overhauls the way that AST nodes are being serialized, and the offline source-code generation steps that enable that serialization. In practice, this ends up being a complete overhaul of the way that *modules* are being serialized (not just the AST part), although things like the serialization format for the Slang IR and for source locations are not affected. The rest of this commit message is broken down in to sections, in an attempt to help guide anybody looking at the code in how to make sense of all the changes. The Old C++ Extractor --------------------- AST serialization used to be driven by information scraped using the `slang-cpp-extractor` tool, which did an ad hoc parse of the C++ declarations of the AST node types and then generated a set of "X macros" that could be for macro-based code generation within the rest of the compiler. While the existing approach was functional, it wasn't easy to understand or maintain, and it has been getting in the way of forward progress on other features we'd like to work on in the language and compiler. This change removes the `slang-cpp-extractor` tool entirely. Marking Up the AST Declarations ------------------------------- The most notable change that contributors to the compiler may notice is the large number of invocations of a macro `FIDDLE()` on the declarations of the AST node types. The basic idea is that only declarations (namespaces, types, fields) that are preceded by `FIDDLE()` are visible to the code generator tool. So if somebody is working with the AST and wondering why a new node type isn't working, or why a field they added isn't being serialized correctly, it is probably because they need to add `FIDDLE()` in front of it. Generating the Boilerplate Code ------------------------------- The file `slang-ast-boilerplate.cpp` provides a good example of how the information extracted from the marked-up AST declarations gets used. In that file, the `FIDDLE TEMPLATE` construct is used to generate type information for each of the AST node types. Similar logic is used in `slang-ast-forward-declarations.h` to generate the declaration of the `ASTNodeType` enumeration, and forward-declare all the AST node classes. For many parts of the code, simply including that file replaces the need for the old `slang-generated-*.h` files. Replacing Visitors and Related Logic ------------------------------------ The old visitor types for the AST used the macros that were generated by `slang-cpp-extractor`, so something new was needed to replace them. The same goes for the `SLANG_AST_NODE_VIRTUAL_CALL` macros. The core of the solution implemented here is in `slang-ast-dispatch.h`. Given a "dispatchable" AST node type (say, `Expr`), a call like: ``` ASTNodeDispatcher<Expr,R>(expr, [&](auto e) { return doSomething(e); }) ``` is an expression of type `R`, which does the equivalent of something like: ``` switch(expr->getTag()) { case ASTNodeType::VarExpr: return doSomething(static_cast<VarExpr*>(expr)); // ... } ``` The `SLANG_AST_NODE_VIRTUAL_CALL` macro is now implemented in terms of `ASTNodeDispatcher`. The implementation of the visitor types is more involved. The code in this change retains some of the macro names from the original version, just to try and make the parallels more clear. The visitor types are all implemented on top of the `ASTNodeDispatcher` approach, and use `FIDDLE TEMPLATE` to generate all the boilerplate `visit*()` method declarations. Refactoring of `Linkage` Module Loading --------------------------------------- Needing to revisit all the places where modules get deserialized made it clear that there is a lot of complexity and apparent duplication in the core routines on the `Linkage` that get used for loading modules. This change tries to clean up some of that logic, but it is worth noting that there are two legacy features that get in the way of making things as clean as they should be: * The `LoadedModuleDictionary` type that gets passed around a lot exists entirely to handle the corner case where somebody uses the Slang API to perform a compilation with multiple `TranslationUnitRequest`s in the same `FrontEndCompileRequest`, and one of the translation units `import`s the module defined by another of the translation units. * There are a lot of special-case behaviors and routines entirely there to support the `ModuleLibrary` feature, although that feature should be considered deprecated (or at least subject to getting entirely re-designed down the line). The basic idea of the cleanup is that all of the (non-deprecated) ways load a module from a serialized binary, or compile one from source should now bottleneck through `loadModuleImpl`, which then bifurcates into `loadSourceModuleImpl` for the compilation case and `loadBinaryModuleImpl` for the deserialization case. High-Level Serialization Approach --------------------------------- The old serialization logic used the [RIFF](https://en.wikipedia.org/wiki/Resource_Interchange_File_Format) format to encode the high-level structure of things, and this change retains that usage (and actually doubles down on the RIFF usage). The old serialization system relied on the idea that for any given type `Foo` that wants to support serialization, there should be something like a `SerialFooData` type in C++, that can represent the state of a `Foo`, and then the actual serialization applied to that `SerialFooData`. This means that in most cases there are four pieces of code written: * During serialization: * Copying the data of a `Foo` in memory over to a `SerialFooData` in memory * Writing the state of a `SerialFooData` into the serialized data stream * During deserialization: * Reading the state of a `SerialFooData` from a serialized data stream * Copying the data of the `SerialFooData` in memory over to a `Foo` The new logic gets rid of the intermediate `SerialFooData`. In the serialization direction, we take a `Foo` and write it to the `RIFFContainer` directly, or using some other utilities layered on top of it. In the deserialization direction, we have additional flexibility. Given a `RIFFContainer::Chunk*` that represents a serialized `Foo`, we often navigate through the in-memory representation of the RIFF data to get to the parts of the serialized value that we actually want/need, without needing to deserialize the entire `Foo`. To support this kind of operation, this change introduces a few helper types like `ContainerChunkRef` an `ModuleChunkRef`, that are little more than typed wrappers around a `RIFFContainer::Chunk*`. The Module "Container" Part --------------------------- A serialized `Module` is encoded as a RIFF chunk, using logic in `slang-serialize-container.cpp` - both before and after this change. This change reorganizes a lot of the code in that file, to account for the way that eliminating the intermediate `SerialContainerData` type streamlines the overall task of writing out the parts of the module. In the deserialization logic... there isn't really much to do in `slang-serialize-container.cpp`. Most of the logic in `slang.cpp` and `slang-module-library.cpp` that pertains to deserializing modules uses the `ModuleChunkRef`-based approach, and simply extracts the pieces of the serialized module that it needs. The Actual Serialization of the AST ----------------------------------- The actual AST serialization logic is in `slang-serialize-ast.cpp`. The basic approach in both the writing and reading directions is: * Use the `FIDDLE TEMPLATE` system to generate a set of functions, one for each AST node type, that recursively invoke the read/write logic on each field of that node (after recursively invoking the case for its direct superclass) * Use the `ASTNodeDispatcher` system to dispatch out to those functions whene reading or writing anything derived from `NodeBase` * For now, handle all types *not* derived from `NodeBase` by hand. There's a lot of room for improvement around that last item: it should be just as easy to generate the serialization and deserialization logic for other types that don't inherit from `NodeBase`, but the current change tries to err on the side of making the logic as explicit and simplistic as possible, rather than trying to get too clever too soon. The actual serialization *format* used for the AST is almost comically simplistic: the code uses hierarchical RIFF chunks to emulate a JSON-like structure. This is a very wasteful representation (e.g., a `bool` or a null pointer each take up *8 bytes*), but the goal for now is to start with the simplest thing that could possibly work, and only add more cleverness once we are sure it won't get in the way of important future improvements (like lazy/on-demand deserialization or IR and AST, to improve compiler startup times). The files `slang-serialize.{h,cpp}` have been co-opted to define a new pair of types `Encoder` and `Decoder` that are used for a more-or-less stream-oriented way or reading or writing RIFF chunks for the JSON-like structure. Almost everything related to the actual AST serialization could do with a cleanup pass, and some time spent on picking good/better names for everything. Smaller Stuff ------------- * Cleaned up a lot of code that was using bare `ASTNodeType` or the extractor's `ReflectClassInfo` type to consistently use `SyntaxClass`. * Fixed an apparent bug in how the destination-driven code genarator was handling `TryExpr`s * Fixed an apparent bug in how the GLSL legalization pass was handling translation of certain `SV_*` semantics. * format code * fixup: template errors caught by non-VS compilers * format code * fixup: more template errors * fixup: more stuff VS didn't catch * fixup: it's amazing VS doesn't catch these... * fixup: yet more template stuff VS ignores * fixup: more VS template nonsense * fixup: unreachable return macro usage * fixup: more unreacable returns * fixup: unused parameter * fixup: strict aliasing * fixup: allow missing entry point list chunk * fixup: wasm build script * fixup: AST changes since this PR was created --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-04-18Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak
* Check the available VK extensions before using CoopVec APIs in GFX * Remove a redundant request for cooperative vector extension for vk
2025-04-17Add Yet Another Source Code Generator (#6844)Theresa Foley
* Add Yet Another Source Code Generator This change introduces an offline source code generation tool, provisionally called `fiddle`. More information about the design of the tool can be found in `tools/slang-fiddle/README.md`. Yes... this is yet another code generator in a project that already has too many. Yes, this could easily be a very obvious instnace of [XKCD 927](https://xkcd.com/927/). This change is part of a larger effort to change how the AST types are being serialized, and the way code generation for them is implemented. Right now, the source code for the new tool is being checked in and the relevant build step is enabled, just to make sure everything is working as intended, but please note that this change does *not* introduce any code in the repository that actually makes use of the new generator. All of the AST-related reflection information that feeds the current serialization system is still being generated using `slang-cpp-extractor`. The design of the new tool is primarily motivated by the new approach to serialization that I'm implementing, and once that new approach lands we should be able to deprecate the `slang-cpp-extractor`. In addition, the new tool should in principle be able to handle many of the kinds of code generation tasks that are currently being implemented with other tools like `slang-generate` (used for the core and glsl libraries). This tool should also be well suited to the task of generating more of the code related to the IR instructions. * format code * Build fixes caught by CI * Fix another warning coming from CI * Another CI-caught fix * Change bare hrows over to more proper abort execptions * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-04-17Fix compiler warning with clang 18.1.8 on windows (#6843)Jay Kwak
* Fix compiler warning with clang 18.1.8 on windows
2025-04-12Add slang-test check for D3D11 double support (#6761)aidanfnv
Fixes #6171 This commit adds logic for reporting double support to the d3d11 backend, for running tests on GPUs that do not support D3D11_FEATURE_DOUBLES, and add checks for that support to tests that require the feature.
2025-04-11Fix benchmark/compile.py nested f-string and deprecated constant issues (#6773)Gangzheng Tong
This commit resolves three issues in the benchmark script: 1. Fixed nested f-string syntax error that was causing CI failures (fixes #6772) 2. Fixed key access error handling for timing dictionary The nested f-string was causing a syntax error in CI, and the proper fix is to create the key variable separately before using it. Also improved error handling for cases where compilation fails and timing data might be missing. Fixes: #6772
2025-04-07Return non-escaped strings from user-defined attributes (#6735)aidanfnv
Fixes #6624 This commit changes the behavior of getArgumentValueString() to return the string's value, instead of returning the string's token, as that token also contains the surrounding quotation marks. This commit also modifies the relevant unit test accordingly, to not check for the surrounding quotations.
2025-04-07Support for Payload Access Qualifiers (#3448) (#6595)Harsh Aggarwal (NVIDIA)
* Add support for Ray Payload Access Qualifiers (PAQs) (#3448) - Added [raypayload] attribute for struct declarations - Implemented field validation requiring read/write access qualifiers - Added diagnostic error for missing qualifiers - Enabled PAQs in DXC compiler and HLSL emission - Added new test demonstrating PAQ syntax - Implemented proper handling of ray payload attributes in IR generation * format code * Cleanup: Remove unused vars * Add check to enablePAQ only for profile >= lib_6_7 * Review Fix - Add PAQ support for DX Raytracing add enablePAQ flag to DownstreamCompileOpitons, improve PAQ handling update raypayload-attribute-paq.slang to ensure hlsl and dxil is validated * Add diagnostic test for missing paq for lib_6_7 Compile using `-disable-payload-qualifiers` aka lib_6_6 profile raypayload-attribute-no-struct.slang and raypayload-attribute.slang --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-04-04fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)Harsh Aggarwal (NVIDIA)
* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount to cbvCount (fixes #6531) Root cause - Incorrect parameter passing in slang-rhi 1. slang-rhi #281 - Add the correct cbvCount for setting Constant Buffer 2. Prevent render tests from overwriting reference images * Add missing tests/render/multiple-stage-io-locations.slang.3.expected.png * Add more expected images from texture2d-gather * Add new option: skipReferenceImageGeneration For Github CI we set this to true - So we don't overwrite the expected images --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2025-04-03Implement parameter block to slang-gfx for Metal backend (#6577)kaizhangNV
* implement parameterblock for metal Metal uses argument buffer to pass parameter buffer to pipeline, in this change, we implement a simple way to copy the data to argument buffer. In argument buffer tier2 rule, all the fields in parameter block will be flatten to ordinary data, therefore - we keep the m_data as in ShaderObjectImpl a CPU buffer to track on the data set in. - For resource types, they will be represeted as device pointer or resource id in argument buffer, we will just set their address or id at corresponsing offset in the CPU buffer every time when 'setResource' or 'setSampler' is called. - When binding the pipeline, we just simply copy the CPU argument buffer to GPU argument buffer. - The only special case is nested parameter block. Because nested parameter block is represented as a device pointer which will be another argument buffer, we will just recursively call `_ensureArgumentBufferUpToDate` to get sub-object's argument buffer, and fill the GPU address of those 'sub'-argument buffer to the root argument buffer at correct offset. * Inform command encoder to hazard track the bindless resources Since for all the resources within argument buffer are bindless, Metal won't automatically hazard track those resources, we will have to call 'useResources' to inform Metal to hazard track those resources, otherwise we will have to call wait fence after each command submission. * nullptr check * address comment
2025-03-25Improve embed tool to search all include directories as determined by CMake ↵Sai Praveen Bangaru
(#6675) * Improve embed tool to search all include directories as determined by CMake Hopefully this puts an end to prelude generation issues. * Update CMakeLists.txt * Update CMakeLists.txt * Use Slang's string representation instead of malloc-ing chars
2025-03-24Don't load cached builtin module in slang-bootstrap. (#6667)Yong He
* Don't load cached builtin module in slang-bootstrap. * Fixes. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-03-16Add help screen to slang-test (#6611)Gangzheng Tong
This commit adds a help screen to slang-test to improve usability; and update README.md with clearer instructions. The help screen is displayed when: - User explicitly requests help with -h or --help flags - An unknown option is provided - A required argument for an option is missing The help screen provides comprehensive documentation of all available options, organized into sections: - Basic options (e.g. bindir, test-dir) - Output modes (e.g. appveyor, travis, teamcity) - Test prefix usage explanation Fixes: #6560 Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-03-13test for link type layout caching (#6567)Ellie Hermaszewska
* format code * test for link type layout caching --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-03-13test that link time extern struct layouts are visible for nested types (#6568)Ellie Hermaszewska
closes https://github.com/shader-slang/slang/issues/6556
2025-03-12Migrate render-test away from deprecated compile request API (#6514)Anders Leino
* Add a simple interface parameter test Since there's no documentation, it's nice to have a simple test case in order to experiment with this feature of the testing framework. * Add shader entry point attributes to tests * Fix specialization arguments for tests - Add some missing arguments - Rremove one extraneous argument. * Stop using deprecated compile request in render-test Use a session object instead of the deprecated compile request object. This closes issue #4760.
2025-03-11Don't crash when precompiling twice (#6576)cheneym2
Abort precompileForTarget if it's already done. Fixes #6516
2025-03-11Add missing error check (#6570)cheneym2
Bail from test if shader doesn't compile.
2025-03-05Support SPIR-V deferred linking option (#6500)cheneym2
The new option "SkipDownstreamLinking" will defer final downstream IR linking to the user application. This option only has an effect if there are modules that were precompiled to the target IR using precompileForTarget(). Until now, the default behavior for SPIR-V was to use deferred linking, and the default behavior for DXIL was to use immediate/internal linking in Slang. This change only affects the SPIR-V behavior such that both deferred and non-deferred linking is supported based on the new option. To support the non-deferred option, Slang will internally call into SPIRV-Tools-link to reconstitute a complete SPIR-V shader program when necessary (due to modules having been precompiled to target IR). Otherwise, if SkipDownstreamLinking is enabled, the shader returned by e.g. getTargetCode() or getEntryPointCode() may have import linkage to the SPIR-V embedded in the constituent modules. Closes #4994 Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-03-05Fix codegen bug when targeting PTX with new API (#6506)Anders Leino
* Add cuda codegen bug repro This just compiles tests/compute/simlpe.slang for PTX with the new compilation API, in order to reproduce a code generation bug. * Detect entrypoint more robustly when applying ConstRef hack during lowring For shaders like tests/compute/simple.slang, which have a 'numthreads' attribute but no 'shader' attribute, the old compile request API would add an EntryPointAttribute to the AST node of the entry point. However, the new API doesn't, and so a certain ConstRef hack doesn't get applied when using the new API, leading to subsequent code generation issues. This patch also checks for a 'numthreads' attribute when deciding whether to apply the ConstRef hack. This closes issue #6507 and helps to resolve issue #4760. * Add expected failure list for GitHub runners Our GitHub runners don't have the CUDA toolkits installed, so they can't run all tests.
2025-03-03Document how unit tests are defined and run (#6448)Anders Leino
This closes issue #4771.
2025-02-28Fix build error when SLANG_ENABLE_TESTS is set to OFF (#6420)Jay Kwak
* Fix build error when SLANG_ENABLE_TESTS is set to OFF When SLANG_ENABLE_TESTS is disabled but SLANG_ENABLE_GFX is enabled, cmake was failing. It turned out that gfx build target was trying to copy some of files to the directory where slang-test uses. When SLANG_ENABLE_TESTS is disabled, the directory information became unavailable, because slang-test target became unavailable. This commit makes the copying behavior conditional on SLANG_ENABLE_TESTS in the gfx build target. * format code (#42) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-02-28Resolve 'extern' types during type layout generation if possible (#6450)Ellie Hermaszewska
* Resolve 'extern' types during type layout generation if possible Closes https://github.com/shader-slang/slang/issues/5994 Closes https://github.com/shader-slang/slang/issues/6437 * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-28Prepare for render test api migration (#6498)Anders Leino
* Remove tests/compute/dump-repro The -load-repro option is no longer maintained. This helps to address issue #4760. * Rename ShaderCompilerUtil::Output::session to globalSession * Remove the load-repro codepath * Lifetime bugfix
2025-02-27Remove adapter option from slang-test (#6475)Mukund Keshava
Fixes #6390 This commit removes the deprecated -adapter command-line option from slang-test. This change aligns with commit 015bde8d5a46f32979c00dbb1feb4b3d80729c44, which previously removed the adapter option from render-test and implemented the more AdapterLUID mechanism. Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-27update slang-rhi (shader object refactor) (#6251)Simon Kallweit
* remove unused resource * define buffer data * add vs2022 build presets * update slang-rhi API usage * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-27Allow `.member` syntax on vector and scalars. (#6424)Yong He
* Allow `.member` syntax on vector and scalars. * Fix. * fix. * Fix. * update comment. * Fix tests. * Fix warning. * Add more tests.
2025-02-26Fix precompiledTargetModule tests (#6455)cheneym2
* Fix precompiledTargetModule tests Add SPIRV-Tool linker support to gfx unit tests and use the linker in precompileModule tests that use precompiled modules to reconstitute SPIRV shaders that were modularly compiled. Fix a Slang reference count bug in the precompile service. * Use sm_6_6 New DXC requires higher version for linkability. * Rename helper function, pass by reference * Link through slang-glslang * Add missing files * Fix metal * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-24Add implementation for 'uploadTextureData' in metal (#6443)kaizhangNV
Close issue: #6386. - Implement uploadTextureData in metal - Fix a bug in 'copyTextureToBuffer' in metal The last parameter for Metal::copyFromTexture is the 'destinationBytesPerImage', but previous implementation fill in the destination size which is wrong in 3-D texture.
2025-02-23Improve performance when compiling small shaders. (#6396)Yong He
Improve performance when compiling small shaders. Avoid copying witness table entries that are not getting used during linking. Avoid copying auto-diff related decorations and derivative functions during linking, if the user modules doesn't use autodiff. Cache operator overload resolution results on global session, so each new Session doesn't need to repetitively run through overload resolution from scratch.
2025-02-21Fix slang raytracing test (#6404)ksavoie-nv
* Plumb raytracing shaders through render-test-main RenderTestApp is missing handling for RayTracing in a few places. * fixup formatting * enable optix test category by default * Revert "enable optix test category by default" This reverts commit d142068058a827843fd7ebcf89a6ec252fd3c69a. --------- Co-authored-by: cheneym2 <acheney@nvidia.com>
2025-02-20Metal fix (#6413)kaizhangNV
Partially fix #6378 * Fix invalid access mode for texture_buffer * Fix texture view create issue in metal In newTextureView, levelRange should represent the mipmap level range, while sliceRange should represent the texture layer range for texture array. But the implement inverse those two wrongly.
2025-02-19Show adapter info in slang-test (#6388)cheneym2
When -show-adapter-info is provided to slang-test, there is a subsequent pass over all available APIs to ask render-api to show which adapter will be used. > .\slang-test.exe -show-adapter-info Supported backends: fxc dxc glslang spirv-dis clang visualstudio genericcpp nvrtc llvm spirv-opt tint Check vk,vulkan: Supported Check dx12,d3d12: Supported Check dx11,d3d11: Supported Check cuda: Supported Check wgpu,webgpu: Supported Adapter Information for Available APIs: vk,vulkan: Using graphics adapter: NVIDIA RTX A3000 Laptop GPU dx12,d3d12: Using graphics adapter: NVIDIA RTX A3000 Laptop GPU dx11,d3d11: Using graphics adapter: Intel(R) UHD Graphics cpu: cuda: wgpu,webgpu: Using graphics adapter: default passed test: 'tests/autodiff/arithmetic-jvp.slang (dx11)' ... closes #5600 * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-02-18Cleanups for render-api (#6360)Anders Leino
* Clean up unused code * Clean up support interface * Rename the compile output requests to mark them DEPRECATED --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-14Fix metal issue (#6361)kaizhangNV
* Fix metal issue - implement waitForFences for metal backend - fix a bug that it misses clear the entryPoints when initializing RootShaderObject * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-13Disallow only resources in constant buffers in parameterblocks on metal (#6342)Ellie Hermaszewska
* Neaten metal parameter block checking * Disallow only resources in constant buffers in parameterblocks on metal closes https://github.com/shader-slang/slang/issues/6200 * add unit test for metal parameterblock cbuffer --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-13Reflection Fixes. (#6346)Yong He
* Fix 6317. * Fixes #6316. * Fix cmake preset. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-02-13Migrate slang-test away from deprecated Slang API (#6343)Anders Leino
This helps to address #4760.
2025-02-12Allow LHS of `where` to be any type. (#6333)Yong He
* Allow LHS of `where` to be any type. * Register free-form extensions when loading precompiled module. * Fix test. * Fix. * Fix `as<IRType>`. * try fix precompiled module test.
2025-02-12Correct dependencies on core module source (#6340)Ellie Hermaszewska
* Publicly link core module sources Closes https://github.com/shader-slang/slang/issues/6037 * format * format * remove unnecessary conditional * comments * neaten * Only build embedded core modules when necessary * Make dependencies on core module source more precise * more precice dependencies on core module source * Neaten