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| author | aidanfnv <aidanf@nvidia.com> | 2025-04-11 18:47:32 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-12 01:47:32 +0000 |
| commit | 28006e36d92f7709f7c5ad84d50d1c5584c42508 (patch) | |
| tree | db0044d7ff68189eda7023f91ffe497221b22ba2 /tools | |
| parent | 6dd5bd52e3a5fb721776224e5e9a390d626faf26 (diff) | |
Add slang-test check for D3D11 double support (#6761)
Fixes #6171
This commit adds logic for reporting double support
to the d3d11 backend, for running tests on GPUs that
do not support D3D11_FEATURE_DOUBLES, and add checks
for that support to tests that require the feature.
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/gfx/d3d11/d3d11-device.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/tools/gfx/d3d11/d3d11-device.cpp b/tools/gfx/d3d11/d3d11-device.cpp index ab4670a17..b101c6d13 100644 --- a/tools/gfx/d3d11/d3d11-device.cpp +++ b/tools/gfx/d3d11/d3d11-device.cpp @@ -267,6 +267,19 @@ SlangResult DeviceImpl::initialize(const Desc& desc) #endif } + // Check double precision support + { + D3D11_FEATURE_DATA_DOUBLES doublePrecisionFeature = {}; + if (SUCCEEDED(m_device->CheckFeatureSupport( + D3D11_FEATURE_DOUBLES, + &doublePrecisionFeature, + sizeof(doublePrecisionFeature))) && + doublePrecisionFeature.DoublePrecisionFloatShaderOps) + { + m_features.add("double"); + } + } + { // Create a TIMESTAMP_DISJOINT query object to query/update frequency info. D3D11_QUERY_DESC disjointQueryDesc = {}; |
