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Making it easier to work with shaders
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Author
Age
*
DXC as DownstreamCompiler (#1845)
jsmall-nvidia
2021-05-14
*
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2021-05-14
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-05-04
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Simplify CommandLine by removing Escaping (#1825)
jsmall-nvidia
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
C++ extractor improvements (#1803)
jsmall-nvidia
2021-04-22
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Splitting up C++ extractor (#1800)
jsmall-nvidia
2021-04-19
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
C++ Extractor reorganize (#1793)
jsmall-nvidia
2021-04-14
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
cygwin - disable VK/CUDA (#1777)
jsmall-nvidia
2021-04-01
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Support for __LINE__ and __FILE__ in preprocessor (#1772)
jsmall-nvidia
2021-03-31
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Test Doc System (#1754)
jsmall-nvidia
2021-03-15
*
Cleanup CPU renderer. (#1752)
Yong He
2021-03-12
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Bug fix in window creation. (#1738)
Yong He
2021-03-07
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Use CPU memory for shader object ordinary data (#1714)
Tim Foley
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-12
*
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-08
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