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* DXC as DownstreamCompiler (#1845)jsmall-nvidia2021-05-14
* FXC as DownstreamCompiler (#1844)jsmall-nvidia2021-05-14
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Cleanup work on D3D12 shader object static specialization (#1830)Tim Foley2021-05-04
* Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Simplify CommandLine by removing Escaping (#1825)jsmall-nvidia2021-04-29
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Fix `model-viewer` crash when using Vulkan. (#1804)Yong He2021-04-23
* Preliminary CUDA Half support (#1808)jsmall-nvidia2021-04-23
* C++ extractor improvements (#1803)jsmall-nvidia2021-04-22
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Splitting up C++ extractor (#1800)jsmall-nvidia2021-04-19
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* C++ Extractor reorganize (#1793)jsmall-nvidia2021-04-14
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* cygwin - disable VK/CUDA (#1777)jsmall-nvidia2021-04-01
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Support for __LINE__ and __FILE__ in preprocessor (#1772)jsmall-nvidia2021-03-31
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* `gfx` D3D12 shader objects rewrite. (#1763)Yong He2021-03-22
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Test Doc System (#1754)jsmall-nvidia2021-03-15
* Cleanup CPU renderer. (#1752)Yong He2021-03-12
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor window library. (#1739)Yong He2021-03-08
* Bug fix in window creation. (#1738)Yong He2021-03-07
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Use CPU memory for shader object ordinary data (#1714)Tim Foley2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* Fixes to get shader-object example working on CUDA (#1708)Tim Foley2021-02-16
* Diagnostic location highlighting (#1700)jsmall-nvidia2021-02-12
* DX12 & NVAPI fixes (#1695)jsmall-nvidia2021-02-08