index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tools
Commit message (
Expand
)
Author
Age
*
Support nested generics
Yong He
2018-01-12
*
bruteforce implementation of witness table resolution for associated (#358)
Yong He
2018-01-09
*
Bug fixes for Slang integration (#356)
Yong He
2018-01-04
*
no-codegen compile flag and global generics reflection (#347)
Yong He
2018-01-02
*
More fixups for parameter block binding generation (#311)
Tim Foley
2017-12-15
*
Cleanups to `ParameterBlock<T>` behavior. (#304)
Tim Foley
2017-12-08
*
Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-29
*
Enable HLSL/GLSL "rewrite" + IR-based Slang codegen (#300)
Tim Foley
2017-11-28
*
fix warnings
Yong He
2017-11-20
*
fixup global generic parameters
Yong He
2017-11-20
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
*
Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-16
*
Parameter block work (#276)
Tim Foley
2017-11-13
*
Don't update generated .h file if its not changed.
Yong He
2017-11-08
*
turn on 'treat warnings as errors' (#266)
Yong He
2017-11-07
*
Add reflection API to get type name (#263)
Tim Foley
2017-11-07
*
Merge remote-tracking branch 'refs/remotes/official/master'
Yong He
2017-11-04
|
\
|
*
fixes x64 warnings
Yong He
2017-11-04
*
|
merge with fixWarnings branch
Yong He
2017-11-04
|
\
|
|
*
fix linux build
Yong He
2017-11-04
|
*
Merge branch 'master' of https://github.com/shader-slang/slang
Yong He
2017-11-04
|
|
\
|
*
|
fixed all warnings
Yong He
2017-11-04
*
|
|
enable -use-ir option when executing compute test cases.
Yong He
2017-11-04
*
|
|
Merge https://github.com/shader-slang/slang
Yong He
2017-11-04
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
Fix #248 (#249)
Tim Foley
2017-11-03
|
|
/
*
/
Adding support for associated types.
Yong He
2017-11-01
|
/
*
initiate rebuild
Yong He
2017-10-31
*
Fixing issue #236
YONGH\yongh
2017-10-30
*
ignore RENDER_COMPUTE test cases in linux build.
YONGH\yongh
2017-10-25
*
render-test code cleanup
YONGH\yongh
2017-10-25
*
fix d3d11 usage
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
bug fix
Yong He
2017-10-23
*
test 7
Yong He
2017-10-23
*
test 6
Yong He
2017-10-23
*
test 5
Yong He
2017-10-23
*
test 4
Yong He
2017-10-23
*
try fix 3
Yong He
2017-10-23
*
try fix 2
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
attempt to fix
Yong He
2017-10-23
*
test
Yong He
2017-10-23
*
fix compute shader test result comparison
Yong He
2017-10-23
[next]