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Making it easier to work with shaders
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Author
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-10
Language server pointer type support + add `DLLImport` test (#2350)
Yong He
2022-08-04
Split debug-layer into smaller files (#2344)
lucy96chen
2022-07-27
Split render-cpu into smaller files (#2340)
lucy96chen
2022-07-25
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-07-25
Allow `class` to implement COM interface, [DLLExport] (#2338)
Yong He
2022-07-19
Yet more improvements/fixes to cpu-target.md (#2330)
jsmall-nvidia
2022-07-12
Support `class` types. (#2321)
Yong He
2022-07-12
Fixed incorrectly scoped variable causing crashes on certain linux toolchains...
Sai Praveen Bangaru
2022-07-06
WAR for double/host-callable/x86 (#2314)
jsmall-nvidia
2022-06-30
Language server: extract documentation from ordinary comments (#2308)
Yong He
2022-06-30
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-06-27
Language server fixes and improvements (#2304)
Yong He
2022-06-24
Handling of temporary files (#2299)
jsmall-nvidia
2022-06-21
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-21
Add CPU executable compile test (#2278)
Yong He
2022-06-14
Swapchain resize now draws both before and after the resize operation (#2281)
lucy96chen
2022-06-13
Language Server improvements. (#2269)
Yong He
2022-06-08
Add smoke test for language server. (#2266)
Yong He
2022-06-08
Actual global support (#2262)
jsmall-nvidia
2022-06-07
Major language server features. (#2264)
Yong He
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-06-02
Add simple swapchain resize test (#2249)
lucy96chen
2022-06-02
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-01
Add language server daemon. (#2251)
Yong He
2022-06-01
Vulkan validation error fixes (#2254)
lucy96chen
2022-05-27
Added NativeStringType (#2252)
jsmall-nvidia
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-18
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-27
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
Made translation units visible to transitive `import`s. (#2197)
Yong He
2022-04-19
Make translation units in the same CompileReq visible to `import`. (#2184)
Yong He
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-24
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
C++ extractor parsing slang.h (#2162)
jsmall-nvidia
2022-03-21
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-15
C++ extractor callable support (#2159)
jsmall-nvidia
2022-03-14
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
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