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AgeCommit message (Expand)Author
2022-05-18Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-21Made translation units visible to transitive `import`s. (#2197)Yong He
2022-04-19Make translation units in the same CompileReq visible to `import`. (#2184)Yong He
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-04-12Support `[DllImport]` (#2181)Yong He
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-24Separated out new texture-related structures and texture data generation from...lucy96chen
2022-03-24C++ extractor parsing slang.h (#2162)jsmall-nvidia
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
2022-03-15C++ extractor callable support (#2159)jsmall-nvidia
2022-03-14Small fix in d3d12 transient heap. (#2160)Yong He
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
2022-03-09Initial support for documentation extraction in C++ (#2156)jsmall-nvidia
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-17Add target option to force `scalar` layout for storage buffers. (#2135)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-15Fix linux gfx issue (#2131)jsmall-nvidia
2022-02-11gfx: Various Vulkan fixes. (#2129)Yong He
2022-02-10OSX CI Test (#2126)jsmall-nvidia
2022-02-10gfx: Add `resolveQuery` command. (#2125)Yong He
2022-02-10gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He
2022-02-10gfx: support d3d12 root parameters (#2122)Yong He
2022-02-10Fix MacOSX build issues (#2124)jsmall-nvidia
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-09Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-03Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen
2022-02-03Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen
2022-02-01GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He
2022-01-27Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen
2022-01-25gfx: Allow null entries in shader table. (#2096)Yong He
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He