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Making it easier to work with shaders
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Author
Age
*
First Slang LLVM integration (#1934)
jsmall-nvidia
2021-09-10
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-19
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Remove StructTag and associated systems (#1895)
jsmall-nvidia
2021-06-24
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
Properly fill `declref` in `Linkage::getContainerType`. (#1882)
Yong He
2021-06-11
*
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-06-10
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
Escape `\` in slang-embed. (#1870)
Yong He
2021-06-04
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
JSONBuilder (#1865)
jsmall-nvidia
2021-06-02
*
JSONValue / Container (#1864)
jsmall-nvidia
2021-06-01
*
JSON Parser and Writer (#1859)
jsmall-nvidia
2021-05-27
*
JSON Lexing and string encoding/decoding (#1858)
jsmall-nvidia
2021-05-25
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Downstream option handling (#1850)
jsmall-nvidia
2021-05-21
*
Overhaul the preprocessor (#1849)
T. Foley
2021-05-21
*
Glslang as DownstreamCompiler (#1846)
jsmall-nvidia
2021-05-19
*
DXC as DownstreamCompiler (#1845)
jsmall-nvidia
2021-05-14
*
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2021-05-14
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-05-04
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Simplify CommandLine by removing Escaping (#1825)
jsmall-nvidia
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
C++ extractor improvements (#1803)
jsmall-nvidia
2021-04-22
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
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