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Making it easier to work with shaders
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Author
2022-06-08
Add smoke test for language server. (#2266)
Yong He
2022-06-08
Actual global support (#2262)
jsmall-nvidia
2022-06-07
Major language server features. (#2264)
Yong He
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-06-02
Add simple swapchain resize test (#2249)
lucy96chen
2022-06-02
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-01
Add language server daemon. (#2251)
Yong He
2022-06-01
Vulkan validation error fixes (#2254)
lucy96chen
2022-05-27
Added NativeStringType (#2252)
jsmall-nvidia
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-18
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-27
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
Made translation units visible to transitive `import`s. (#2197)
Yong He
2022-04-19
Make translation units in the same CompileReq visible to `import`. (#2184)
Yong He
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-24
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
C++ extractor parsing slang.h (#2162)
jsmall-nvidia
2022-03-21
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-15
C++ extractor callable support (#2159)
jsmall-nvidia
2022-03-14
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-10
OSX CI Test (#2126)
jsmall-nvidia
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
Fix MacOSX build issues (#2124)
jsmall-nvidia
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