| Commit message (Collapse) | Author | Age |
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This PR modernizes the Windows-specific code by replacing ANSI Windows
API functions with their Unicode (wide character) counterparts. This
change ensures proper handling of Unicode file paths and strings on
Windows systems.
### File Operations (`source/core/slang-io.cpp`)
- `DeleteFileA` → `DeleteFileW`
- `GetTempPathA` → `GetTempPathW`
- `GetTempFileNameA` → `GetTempFileNameW`
- `RemoveDirectoryA` → `RemoveDirectoryW`
- `SHFileOperationA` → `SHFileOperationW`
- `GetModuleFileNameA` → `GetModuleFileNameW` with UTF-8 conversion
### Platform Operations (`source/core/slang-platform.cpp`)
- `GetModuleHandleExA` → `GetModuleHandleExW`
- `LoadLibraryExA` → `LoadLibraryExW`
- `LoadLibraryA` → `LoadLibraryW`
- `OutputDebugStringA` → `OutputDebugStringW`
### Runtime and Tools
- `MessageBoxA` → `MessageBoxW` in slang-rt
- `GetCurrentDirectoryA` → `GetCurrentDirectoryW` in slang-fiddle
- String literal conversion to wide strings in vk-pipeline-create
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Gangzheng Tong <gtong-nv@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Port first gfx unit test to slang-rhi
* port triangle example to use slang-rhi
* port platform-test to slang-rhi
* Update platform-test to throttle mouse move events
* port gpu-printing example to use slang-rhi
* port model-viewer example to use slang-rhi
* port ray-tracing example to use slang-rhi
* port ray-tracing pipeline example to use slang-rhi
* port reflection parameter blocks example to use slang-rhi
* port shader-object example to use slang-rhi
* port shader-toy example to use slang-rhi
* Port most of tests to slang-rhi
* port link-time-constant-array-size to use slang-rhi
* Fix tests and find matching tests in slang-rhi
* port autodiff-texture
* remove gfx target; port nv-aftermath-example
* update include path for shader-cursor.h
* Disabled 2 more ported tests
* fix build error
* remove gfx test
* put slang-rhi (static-lib) before slang (shared)
* format code (#7621)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* add debug callback
* format code (#7649)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Address review comments; revert back to use SLANG_CHECK_MSG
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
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* Add a tool to dump/replay compute pipeline creation from gfx.
* Fix x86 build.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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