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Making it easier to work with shaders
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main.cpp
Commit message (
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Author
Age
*
Feature/unique tool source names (#766)
jsmall-nvidia
2019-01-07
*
Feature/remove app context (#765)
jsmall-nvidia
2018-12-21
*
* Made 'sub command' git-like - with parameters before going to slang-test an...
jsmall-nvidia
2018-12-21
*
Fix for byte-address buffers on Vulkan (#760)
Tim Foley
2018-12-18
*
Feature/test tool shared libraries (#758)
jsmall-nvidia
2018-12-17
*
Fix memory leaks around slang-test (#757)
jsmall-nvidia
2018-12-14
*
Remove memory and resource leaks (#754)
jsmall-nvidia
2018-12-13
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Remove the "VM" and "bytecode" features (#745)
Tim Foley
2018-12-10
*
* Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...
jsmall-nvidia
2018-11-28
*
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
*
Feature/teamcity output (#715)
jsmall-nvidia
2018-11-09
*
Feature/serial string pool refactor (#702)
jsmall-nvidia
2018-10-30
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Feature/premake linux (#689)
jsmall-nvidia
2018-10-25
*
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
*
Control unit tests being run with -category -exclude and using prefix. (#637)
jsmall-nvidia
2018-09-17
*
Feature/memory arena improvements (#633)
jsmall-nvidia
2018-09-13
*
Feature/memory arena (#631)
jsmall-nvidia
2018-09-12
*
Improved command line control for apis and synthesized tests (#616)
jsmall-nvidia
2018-07-25
*
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-22
*
Feature/vulkan texture (#579)
jsmall-nvidia
2018-05-29
*
Feature/xunit (#555)
jsmall-nvidia
2018-05-08
*
Feature/dx12 compute (#482)
jsmall-nvidia
2018-04-10
*
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-03-20
*
Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
*
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-02
*
Enable HLSL/GLSL "rewrite" + IR-based Slang codegen (#300)
Tim Foley
2017-11-28
*
Parameter block work (#276)
Tim Foley
2017-11-13
*
turn on 'treat warnings as errors' (#266)
Yong He
2017-11-07
*
enable -use-ir option when executing compute test cases.
Yong He
2017-11-04
*
Fix #248 (#249)
Tim Foley
2017-11-03
*
Fixing issue #236
YONGH\yongh
2017-10-30
*
ignore RENDER_COMPUTE test cases in linux build.
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
fix compute shader test result comparison
Yong He
2017-10-23
*
Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
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*
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-20
*
|
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
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in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
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/
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
*
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-18
*
Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13
*
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-06
*
Attempt to fix subprocess handling for Linux (#197)
Tim Foley
2017-10-06
*
Get tests running/passing under Linux (#194)
Tim Foley
2017-09-29
*
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-21
*
Try to print failure from AppVeyor tests
Tim Foley
2017-08-25
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