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Making it easier to work with shaders
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Author
Age
*
Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
*
Add support for user defined attributes.
Yong He
2019-01-29
*
Path simplification/hash mode, plus bug fixes (#788)
jsmall-nvidia
2019-01-21
*
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2019-01-11
*
Feature/unique tool source names (#766)
jsmall-nvidia
2019-01-07
*
Feature/remove app context (#765)
jsmall-nvidia
2018-12-21
*
Feature/test tool shared libraries (#758)
jsmall-nvidia
2018-12-17
*
Fix memory leaks around slang-test (#757)
jsmall-nvidia
2018-12-14
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Fix uses of dynamic_cast on types in reflection API (#731)
Tim Foley
2018-11-29
*
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-21
*
Support for [[vk::push_constant]] (#629)
jsmall-nvidia
2018-08-22
*
spCompile/spProcessCommandLineArguments return SlangResult (#610)
jsmall-nvidia
2018-07-06
*
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-11
*
Merge from v0.9.15 (#460)
Tim Foley
2018-03-28
*
no-codegen compile flag and global generics reflection (#347)
Yong He
2018-01-02
*
More fixups for parameter block binding generation (#311)
Tim Foley
2017-12-15
*
Cleanups to `ParameterBlock<T>` behavior. (#304)
Tim Foley
2017-12-08
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Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-29
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Add reflection API to get type name (#263)
Tim Foley
2017-11-07
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Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
*
Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13