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Making it easier to work with shaders
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slang-reflection-test
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slang-reflection-test-main.cpp
Commit message (
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Author
Age
*
Reflection compiler option (#5507)
tareksander
2024-11-11
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-24
*
Cleanup global memory allocations on shutdown. (#4731)
Yong He
2024-07-24
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Fix reflection-test issue (#4082) (#4084)
kaizhangNV
2024-05-02
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Confirm reflection output is valid JSON (#2910)
jsmall-nvidia
2023-05-31
*
Small improvements in reflection tool (#2908)
jsmall-nvidia
2023-05-31
*
Squash some warnings (#2765)
Ellie Hermaszewska
2023-04-02
*
Use enums with backing types in Slang API (#2375)
jsmall-nvidia
2022-08-24
*
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-18
*
Check g++ version compatibility (#2044)
jsmall-nvidia
2021-12-07
*
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-06-10
*
First pass support for Sampler Feedback (#1470)
jsmall-nvidia
2020-08-03
*
Feature/profile tool (#1251)
jsmall-nvidia
2020-03-02
*
Make fixes for the attribute-error test case. (#1215)
Tim Foley
2020-02-11
*
Cover a few corner cases in reflection API (#1163)
Tim Foley
2020-01-08
*
Feature/string hash review (#1142)
jsmall-nvidia
2019-12-04
*
getStringHash on string literals (#1140)
jsmall-nvidia
2019-12-03
*
Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
*
Add support for user defined attributes.
Yong He
2019-01-29
*
Path simplification/hash mode, plus bug fixes (#788)
jsmall-nvidia
2019-01-21
*
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2019-01-11
*
Feature/unique tool source names (#766)
jsmall-nvidia
2019-01-07