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Making it easier to work with shaders
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Author
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-30
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-15
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-12
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-08
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-19
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2020-12-11
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-11-18
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-10
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-05
Standard library save/loadable (#1592)
jsmall-nvidia
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-09-17
Front-load cuda module loading to fill in RTTI pointers. (#1548)
Yong He
2020-09-14
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-02
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-01
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-08-24
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-21
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-05
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-07-28
Change parameter passing convention for CUDA (#1463)
Tim Foley
2020-06-24
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-18
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
Improvements around C++ code generation (#1396)
jsmall-nvidia
2020-05-26
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-21
Small Improvements around Wave Intrinsics (#1328)
jsmall-nvidia
2020-04-17
Add support for global shader parameters to OptiX path (#1323)
Tim Foley
2020-04-10
Fix CUDA build of render-test (#1316)
Tim Foley
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