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AgeCommit message (Expand)Author
2021-04-08Improve robustness of gfx lifetime management. (#1788)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-04-01Refactor D3D12 renderer root signature creation (#1779)Tim Foley
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-30Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley
2021-03-25Clean up render-test handling of input (#1766)Tim Foley
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-03-15Enable `gfx::CUDADevice` on linux. (#1756)Yong He
2021-03-12Add a CPU renderer implementation (#1750)Tim Foley
2021-03-11Change representation of initial data for textures (#1747)Tim Foley
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-17Streamline shader object creation (#1717)Tim Foley
2021-02-17Add `SampleGrad` overload for lod clamp. (#1711)Yong He
2021-02-08DX12 & NVAPI fixes (#1695)jsmall-nvidia
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-19Make `ShaderCursor` no longer depend on core. (#1661)Yong He
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-04Projects in 'build' and Slang API separation (#1624)jsmall-nvidia
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-11-18Test for serializing out and reading back Stdlib (#1605)jsmall-nvidia
2020-11-10Use integer RTTI/witness handles in existential tuples. (#1598)Yong He
2020-11-05Standard library save/loadable (#1592)jsmall-nvidia
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-09-17Front-load cuda module loading to fill in RTTI pointers. (#1548)Yong He
2020-09-14Support shader parameters that are an array of existential type. (#1542)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-09-01Support dynamic existential shader parameters in render-test (#1525)Yong He
2020-08-24NVAPI improvements (#1512)jsmall-nvidia
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2020-07-28Change parameter passing convention for CUDA (#1463)Tim Foley
2020-06-24Heterogeneous example (#1399)Dietrich Geisler
2020-06-18Prelude is associated with SourceLanguage (#1398)jsmall-nvidia
2020-06-18Improvements around C++ code generation (#1396)jsmall-nvidia
2020-05-26Synthesize "active mask" for CUDA (#1352)Tim Foley
2020-05-26Improvements around hashing (#1355)jsmall-nvidia
2020-04-21Small Improvements around Wave Intrinsics (#1328)jsmall-nvidia
2020-04-17Add support for global shader parameters to OptiX path (#1323)Tim Foley
2020-04-10Fix CUDA build of render-test (#1316)Tim Foley