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AgeCommit message (Expand)Author
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-17Streamline shader object creation (#1717)Tim Foley
2021-02-17Add `SampleGrad` overload for lod clamp. (#1711)Yong He
2021-02-08DX12 & NVAPI fixes (#1695)jsmall-nvidia
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-19Make `ShaderCursor` no longer depend on core. (#1661)Yong He
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-04Projects in 'build' and Slang API separation (#1624)jsmall-nvidia
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-11-18Test for serializing out and reading back Stdlib (#1605)jsmall-nvidia
2020-11-10Use integer RTTI/witness handles in existential tuples. (#1598)Yong He
2020-11-05Standard library save/loadable (#1592)jsmall-nvidia
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-09-17Front-load cuda module loading to fill in RTTI pointers. (#1548)Yong He
2020-09-14Support shader parameters that are an array of existential type. (#1542)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-09-01Support dynamic existential shader parameters in render-test (#1525)Yong He
2020-08-24NVAPI improvements (#1512)jsmall-nvidia
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2020-07-28Change parameter passing convention for CUDA (#1463)Tim Foley
2020-06-24Heterogeneous example (#1399)Dietrich Geisler
2020-06-18Prelude is associated with SourceLanguage (#1398)jsmall-nvidia
2020-06-18Improvements around C++ code generation (#1396)jsmall-nvidia
2020-05-26Synthesize "active mask" for CUDA (#1352)Tim Foley
2020-05-26Improvements around hashing (#1355)jsmall-nvidia
2020-04-21Small Improvements around Wave Intrinsics (#1328)jsmall-nvidia
2020-04-17Add support for global shader parameters to OptiX path (#1323)Tim Foley
2020-04-10Fix CUDA build of render-test (#1316)Tim Foley
2020-04-08Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley
2020-03-30CUDA version handling (#1301)jsmall-nvidia
2020-03-25Better diagnostics on failure on CUDA. (#1288)jsmall-nvidia
2020-03-21CPU Texture GetDimensions support (#1283)jsmall-nvidia
2020-03-02Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia
2020-02-26Support for RWTexture types on CPU and CUDA (#1243)jsmall-nvidia
2020-02-20WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia
2020-02-20CUDA/CPU support for 1D, 2D, CubeArray (#1232)jsmall-nvidia
2020-02-18Added support for Targets to TypeTextUtil. (#1226)jsmall-nvidia
2020-02-18First pass Texture Array support on CUDA/CPU (#1225)jsmall-nvidia
2020-02-18CUDA/CPU resource coverage (#1224)jsmall-nvidia
2020-02-14Feature/cuda coverage (#1223)jsmall-nvidia
2020-02-08Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia