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Making it easier to work with shaders
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Author
Age
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Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
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Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-02
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Implement type splitting for raw buffers (#393)
Tim Foley
2018-02-01
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Improvements and bug fixes for global type parameters
Yong He
2018-01-21
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Allow arbitrary type string as type argument in spAddEntryPointEx.
Yong He
2018-01-19
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Support nested generics
Yong He
2018-01-12
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bruteforce implementation of witness table resolution for associated (#358)
Yong He
2018-01-09
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Bug fixes for Slang integration (#356)
Yong He
2018-01-04
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Enable HLSL/GLSL "rewrite" + IR-based Slang codegen (#300)
Tim Foley
2017-11-28
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fix warnings
Yong He
2017-11-20
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fixup global generic parameters
Yong He
2017-11-20
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Add support for global generic parameters (#285)
Yong He
2017-11-17
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Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-16
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turn on 'treat warnings as errors' (#266)
Yong He
2017-11-07
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Merge remote-tracking branch 'refs/remotes/official/master'
Yong He
2017-11-04
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fixes x64 warnings
Yong He
2017-11-04
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merge with fixWarnings branch
Yong He
2017-11-04
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fixed all warnings
Yong He
2017-11-04
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Adding support for associated types.
Yong He
2017-11-01
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/
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initiate rebuild
Yong He
2017-10-31
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render-test code cleanup
YONGH\yongh
2017-10-25
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fix d3d11 usage
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
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add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
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finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
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bug fix
Yong He
2017-10-23
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test 7
Yong He
2017-10-23
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test 6
Yong He
2017-10-23
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test 5
Yong He
2017-10-23
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test 4
Yong He
2017-10-23
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try fix 3
Yong He
2017-10-23
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try fix 2
Yong He
2017-10-23
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test
Yong He
2017-10-23
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attempt to fix
Yong He
2017-10-23
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test
Yong He
2017-10-23
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Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
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work in progress
YONGH\yongh
2017-10-20
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in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
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Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
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Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
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First attempt at a Linux build (#193)
Tim Foley
2017-09-27
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Fixup: deal with hitting `.obj` size limits for VS
Tim Foley
2017-09-25
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Use WARP for D3D rendering tests.
Tim Foley
2017-09-21
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Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
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Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
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Overhaul handling of entry points and translation units.
Tim Foley
2017-06-20
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Allow for automatic importing of Slang code
Tim Foley
2017-06-19
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