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Making it easier to work with shaders
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Author
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-27
add support for shared resources on vulkan/linux (#3636)
skallweitNV
2024-02-26
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-20
derive approximate DX12 shader model in vulkan (#3596)
skallweitNV
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-06
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2023-12-18
macos/vulkan support (#3418)
skallweitNV
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-10-25
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-19
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-05
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-02
More direct-SPIRV fixes. (#3257)
Yong He
2023-09-18
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-13
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-05
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-06
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-07-18
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-05-19
added D32_S8 format (#2885)
kopaka1822
2023-05-11
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-02
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-21
Correct vulkan extension name for inline uniforms (#2822)
Ellie Hermaszewska
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-02-11
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-01-20
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-08-25
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-07-12
Fixed incorrectly scoped variable causing crashes on certain linux toolchains...
Sai Praveen Bangaru
2022-06-21
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-01
Vulkan validation error fixes (#2254)
lucy96chen
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
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