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path: root/tools/gfx/vulkan/vk-device-queue.cpp
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* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
| | | | | | | | | | | | | * Refactor `gfx` to surface `CommandBuffer` interface. * Fixes. * Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states. * Update solution files * Move out-of-date examples to examples/experimental Co-authored-by: Yong He <yhe@nvidia.com>
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
| | | | | | | | | * Explicit swapchain interface in `gfx`. * Correctly return nullptr when `IRenderer` creation failed. * Fix crashes on CUDA tests. * Cleanups.
* Fix for vulkan tests failing (#1456)jsmall-nvidia2020-07-23
| | | | | | | | * Clean up device when VKRenderer dtor is run. Added destroy methods to VulkanSwapChain & VulkanDeviceQueue * Small fixes around testing if DeviceQueue is valid. * Disable active-mask tests. Different drivers appear to change the results.
* Only call m_api functions if m_api has been validly set on dtor of ↵jsmall-nvidia2020-07-02
| | | | VulkanDeviceQueue. (#1426)
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.