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path: root/tools/gfx/vulkan/vk-command-encoder.h
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* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
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* [gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV2024-05-08
| | | | | | | | | | | * fix comment * add caching of mutable root shader objects in vulkan * Fix. --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
| | | | | | | | | * GFX: make dispatch commands return error code. * Fix cuda. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
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* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
| | | | | | | | | | | | | | | | | | * Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Some preliminary work on splitting render-vk * render-vk split, tests currently crash on null reference * fixed circular include