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path: root/tools/gfx/vulkan/vk-command-encoder.cpp
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* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
| | | | | | | | | | | * Parameter binding and gfx fixes. * Add diagnostics on entry point parameters. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
| | | | | | | | | * GFX: make dispatch commands return error code. * Fix cuda. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Added a second set of shaders to the ray tracing test and added another test ↵lucy96chen2022-06-21
| | | | that uses these shaders; Fixed a bug in Vulkan's RayTracingCommandEncoder::dispatchRays() where the supplied raygen shader index wasn't being used (#2290)
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Some preliminary work on splitting render-vk * render-vk split, tests currently crash on null reference * fixed circular include